Enables natural language control of Wwise audio middleware, allowing project auditing, batch editing, event creation, and reference checking through conversational interaction.
A modular suite of MCP servers for Audiokinetic Wwise, enabling AI agents to browse, edit, audition, profile, and build Wwise projects through the Wwise Authoring API.
Enables MCP-capable agents to control REAPER through safe, typed operations for game audio workflows such as creating variations and rendering WAV files.
Enables AI coding agents to work inside a live Unreal Editor for Fortnite session: write and compile Verse, place and wire Creative devices, edit Scene Graph entities, manipulate actors and assets, take screenshots, run playtests, and read editor logs via MCP.
Unity Editor adapter for the DCC MCP ecosystem, providing tools to inspect and modify Unity projects, scenes, builds, and diagnostics through a WebSocket bridge.