Enables AI assistants to create and edit GameMaker projects, including scripts, objects, rooms, sprites, and sounds, with support for project validation and compilation.
Enables users to generate and manage 2D game assets like sprites, characters, and backgrounds directly from their development environment using the Layer.ai platform. It supports asset creation with transparency, prompt optimization, and automatic saving of generated files to local project directories.
Enables AI sprite generation and semantic tools for Aseprite, allowing LLMs to create pixel art, add animations, and manage projects with visual feedback.
Connects LLMs to Phaser Editor v5 to facilitate the management of game scenes, assets, and tilemaps. It enables developers to create, modify, and inspect game content within the editor's environment through natural language interactions.
Enables AI assistants to control Cocos Creator game development directly within the engine, providing tools for node manipulation, asset management, scene operations, and AI-powered image generation.
Enables AI assistants to act as co-developers for RPG Maker MV projects, providing full database CRUD, map and event editing, plugin management, playtest control, and automatic backups.