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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
create_projectA

Create a new GameMaker YYP project at the specified directory if it does not exist

add_scriptB

Create a new GML script and register it in the YYP

add_objectA

Create a GameMaker object .yy file with optional event stubs and register it in the project

add_sprite_from_imagesA

Import frames from a directory into a new sprite and register it in the project

list_resourcesA

List resource names by type from the YYP file

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A4/5.0

Scored across 5 tools

Disambiguation5/5

Each tool targets a distinct action and resource type: creating a project, listing resources, and adding sprites, scripts, or objects. There is no overlap between tools, and the purpose of each is immediately clear from its name and description.

Naming Consistency5/5

All tool names follow a consistent verb_noun pattern (create, list, add), with lowercase snake_case throughout. The only deviation, 'add_sprite_from_images', still clearly uses the 'add_' verb and noun, maintaining a predictable structure.

Tool Count5/5

With exactly 5 tools, the server is well-scoped for its purpose of creating and managing a GameMaker project. Each tool covers a core operation without unnecessary redundancy or bloat.

Completeness4/5

The server covers the primary lifecycle of creating a project and adding core resources (sprites, scripts, objects), along with listing everything. It lacks support for other GameMaker resource types (e.g., sounds, rooms) and does not offer update or delete operations, but these are minor gaps for a tool set focused on initial creation and discovery.

Maintenance

ActivityInactive
ResponsivenessUnresponsive