set_camera
Adjust camera position (x, y, z) and orientation (theta, phi, gamma) in 3D space for ManimGL scenes. Use to set viewpoint before rendering animations.
Instructions
Configure the camera position and/or orientation.
IMPORTANT: Always use MCP tools for scene operations.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| position | No | Camera position [x, y, z] in 3D space. | |
| orientation | No | Camera orientation as [theta, phi, gamma] in radians. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |