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    TDQS

    C2.2/5.0

    Scored across 58 tools

    Disambiguation4/5

    Most tools have clear, specific purposes: add_* creates distinct object types, animate_* handles different animations, and set_*/get_* cover properties and queries. However, some overlap exists between generic tools like add_custom_code and animate_transform, and several add_* tools (e.g., add_vector vs add_arrow, add_function_graph vs add_parametric_curve) could confuse agents, especially with many missing descriptions.

    Naming Consistency5/5

    Tool names follow a consistent verb_noun snake_case pattern: add_* for creation, animate_* for animations, set_* for properties, get_* for queries, and render_* for output. Minor exceptions like audio_duration don't break the overall predictability, and the grouping by prefix makes the set easy to navigate.

    Tool Count2/5

    58 tools is excessive for a scene-builder server. Many similar operations are split into individual tools (18 add_* variants, 12 animate_* variants) that could be consolidated with parameters. While the domain is broad, the count makes the surface unwieldy and difficult for agents to choose from efficiently.

    Completeness4/5

    The set covers the full manim workflow: scene creation, object construction, transformations, animations, rendering, and audio. Gaps include no way to remove individual objects or animations (only clear_scene), and audio tracks once added cannot be removed or replaced. Overall, the core lifecycle is covered with minor dead ends.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues