Gear and jewel stat priorities
stat_prioritiesIdentify gear modifiers to prioritize for a Path of Exile 2 build by providing scaling terms. Exclude unwanted mods and set item level for leveling advice.
Instructions
For each gear slot (and jewels), the random modifiers that match what the build scales, best first, plus a defence baseline for the build's defence style. Terms are words from mod text (e.g. fire, spell, cast speed, critical, minion, projectile, area of effect, attack speed). Use avoid to rule out mods, e.g. ["attack"] for a caster. Give itemLevel for leveling advice: each mod then shows the best tier that can roll at that level, plus the end-game tier. Slots: Helmet, Body Armour, Gloves, Boots, Amulet, Ring, Belt, Shield, Focus, Quiver, Wand, Staff, Sceptre, Bow, Crossbow, One Hand Mace, Two Hand Mace, Spear, Quarterstaff, Talisman, Jewel, Flask, Charm.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| avoid | No | ||
| slots | No | Default: armour, jewellery and jewels | |
| terms | Yes | ||
| defence | No | Defence layers the build uses, e.g. ["energy shield"] or ["life", "armour"]. Resistances are always included. Default: all | |
| perSlot | No | ||
| itemLevel | No | Item level to plan for: roughly the area level; during the campaign about the character level |