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cornndawwg

poe2-build-planner

by cornndawwg

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    TDQS

    A3.9/5.0

    Scored across 22 tools

    Disambiguation4/5

    Each tool maps to a distinct stage of the build workflow (intake, leveling, passive planning, evaluation, optimization, export, guides, economy), and descriptions explicitly route between similar tools (e.g. check_build for rules vs evaluate_build for numbers). Some overlap remains among evaluate/check/optimize/compare and between suggest_extras and evaluate_build's extras, but the boundaries are clearly explained.

    Naming Consistency4/5

    All names use snake_case, which keeps them predictable and readable. However, verb-first names (list_builds, find_passives, export_build) mix with noun-first names (gem_details, item_prices, stat_priorities, leveling_phases), so the grammatical pattern is not uniform.

    Tool Count4/5

    22 tools sits at the heavy end of the range, but the domain is broad (campaign planning, gear, skills, economy, trade, guides) and most tools are genuinely distinct operations. A couple of thin utilities (data_status, list_classes) keep it from being perfectly scoped.

    Completeness5/5

    The set covers the full lifecycle: intake, leveling phases, passive and skill planning, gear/unique lookup, pricing, trade links, evaluation, optimization, export, and guide generation. Documented limitations (Windows-only PoB, no timeless jewel calculation) are constraints of the engine rather than missing tool surface.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues