poe2-build-planner
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- AlicenseNot gradedqualityAmaintenanceEnables AI-powered Path of Exile 2 character optimization through natural language queries, providing intelligent build recommendations, gear upgrades, and passive tree optimization using the official PoE API and comprehensive game database.55 PyPI82MIT
- AlicenseNot gradedqualityDmaintenanceEnables LLMs to load, inspect, change, and improve Path of Exile 2 builds using the real Path of Building Community calculation engine.6MIT
- AlicenseBqualityCmaintenanceAn MCP server that enables Claude to analyze, modify, and optimize Path of Exile 2 builds using Path of Building's calculation engine.303GPL 3.0
- AlicenseAqualityFmaintenanceProvides real-time access to Path of Exile 2 game data including currency exchange rates, item prices, and ladder meta-build statistics. It also enables LLMs to search the community wiki and retrieve datamined game information from public APIs.85MIT
- FlicenseAqualityCmaintenanceEnables MCP-compatible AI assistants to read Path of Exile 2 character data and recent in-game events, and to surface advisories to the user via notifications, speech, or log files.22-
- AlicenseAqualityDmaintenanceAn MCP server for Path of Exile 2: a queryable game corpus plus Path-of-Building-faithful calculations, so an LLM can import your build, answer questions, and theorycraft against real numbers (not invented ones).643MIT
TDQS
Scored across 22 tools
Each tool maps to a distinct stage of the build workflow (intake, leveling, passive planning, evaluation, optimization, export, guides, economy), and descriptions explicitly route between similar tools (e.g. check_build for rules vs evaluate_build for numbers). Some overlap remains among evaluate/check/optimize/compare and between suggest_extras and evaluate_build's extras, but the boundaries are clearly explained.
All names use snake_case, which keeps them predictable and readable. However, verb-first names (list_builds, find_passives, export_build) mix with noun-first names (gem_details, item_prices, stat_priorities, leveling_phases), so the grammatical pattern is not uniform.
22 tools sits at the heavy end of the range, but the domain is broad (campaign planning, gear, skills, economy, trade, guides) and most tools are genuinely distinct operations. A couple of thin utilities (data_status, list_classes) keep it from being perfectly scoped.
The set covers the full lifecycle: intake, leveling phases, passive and skill planning, gear/unique lookup, pricing, trade links, evaluation, optimization, export, and guide generation. Documented limitations (Windows-only PoB, no timeless jewel calculation) are constraints of the engine rather than missing tool surface.