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add_node

Add a node of a specified type to a Godot scene, setting its name and optionally its parent and properties.

Instructions

Add a node to an existing scene in a Godot project

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
scenePathYesPath to the scene file (relative to project)
nodeTypeYesType of the node to add (e.g., Node2D, Sprite2D, RigidBody2D)
nodeNameYesName for the new node
parentNodePathNoPath to the parent node (optional, defaults to root)
propertiesNoAdditional properties to set on the node (optional)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavior. It only says 'Add a node' without mentioning side effects (e.g., scene saving, project requirements) or limitations. This is insufficient for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with no waste. It is appropriately concise for a basic action description.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With 6 parameters (some nested) and no output schema, the description is too sparse. It does not explain return values, error states, or how to interpret results, making it incomplete for complex usage.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so baseline is 3. The description does not add any extra meaning beyond the schema; it simply summarizes the operation without explaining parameter details or interactions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (Add) and resource (node to an existing scene in a Godot project). It differentiates from siblings like remove_node and create_scene. However, it could be more specific about what adding a node entails in Godot context.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives, nor any prerequisites or exclusions. It merely states the action without context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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