Godot MCP
Related Servers
Alternatives to Godot MCP
No user-submitted related servers found.
Related Servers
- AlicenseDqualityDmaintenanceA Model Context Protocol server that enables AI assistants to manage and interact with Godot Engine projects, including project management, script editing, scene manipulation, asset management, and export.46476 npm1MIT
- AlicenseBqualityFmaintenanceA Model Context Protocol server that enables AI assistants to interact with the Godot game engine, allowing them to launch the editor, run projects, capture debug output, and control project execution.14238 npm5,787MIT
- AlicenseNot gradedqualityFmaintenanceA Model Context Protocol server that provides AI assistants with tools to interact with Godot projects, enabling starting, stopping, capturing output, and screenshots.17 npm3MIT
- FlicenseAqualityAmaintenanceMCP server that connects AI coding assistants to a live Godot editor, enabling scene, node, script, resource, runtime, debugger, and test workflows through natural language.45-
- AlicenseNot gradedqualityCmaintenanceA safe, standards-compliant Model Context Protocol server for the Godot Engine editor. It lets an AI client read a Godot project, author scenes/nodes/scripts, run the game and read diagnostics.Apache 2.0
- AlicenseNot gradedqualityBmaintenanceMCP server that enables AI agents to control and interact with Godot 4 editor, allowing scene manipulation, file editing, and project inspection through natural language.MIT
TDQS
Scored across 16 tools
Each tool targets a specific action and resource: scene creation, node manipulation, project execution, debugging, etc. There is no ambiguity or overlap between tools like add_node, edit_node, remove_node, or create_scene, save_scene.
All tool names follow a consistent verb_noun pattern (e.g., add_node, create_scene, get_godot_version) using snake_case. Verbs are uniform and descriptive, making the set predictable.
With 16 tools, the set is slightly above the typical 3-15 range but still well-scoped for Godot project management and scene editing. Each tool serves a distinct purpose, though a few could be merged (e.g., get_godot_version and get_project_info).
The set covers core workflows like scene creation, node editing, and project execution, but lacks essential operations like opening/listening scenes, managing resources (scripts, textures), or editing project settings. Gaps exist for a full development lifecycle.