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Related Servers

Alternatives to Godot MCP

No user-submitted related servers found.

    Related Servers

    • A
      license
      D
      quality
      D
      maintenance
      A Model Context Protocol server that enables AI assistants to manage and interact with Godot Engine projects, including project management, script editing, scene manipulation, asset management, and export.
      46
      476 npm
      1
      MIT
    • A
      license
      B
      quality
      F
      maintenance
      A Model Context Protocol server that enables AI assistants to interact with the Godot game engine, allowing them to launch the editor, run projects, capture debug output, and control project execution.
      14
      238 npm
      5,787
      MIT
    • F
      license
      A
      quality
      A
      maintenance
      MCP server that connects AI coding assistants to a live Godot editor, enabling scene, node, script, resource, runtime, debugger, and test workflows through natural language.
      45
      -
    • A
      license
      Not graded
      quality
      C
      maintenance
      A safe, standards-compliant Model Context Protocol server for the Godot Engine editor. It lets an AI client read a Godot project, author scenes/nodes/scripts, run the game and read diagnostics.
      Apache 2.0
    • A
      license
      Not graded
      quality
      B
      maintenance
      MCP server that enables AI agents to control and interact with Godot 4 editor, allowing scene manipulation, file editing, and project inspection through natural language.
      MIT

    TDQS

    B3.4/5.0

    Scored across 16 tools

    Disambiguation5/5

    Each tool targets a specific action and resource: scene creation, node manipulation, project execution, debugging, etc. There is no ambiguity or overlap between tools like add_node, edit_node, remove_node, or create_scene, save_scene.

    Naming Consistency5/5

    All tool names follow a consistent verb_noun pattern (e.g., add_node, create_scene, get_godot_version) using snake_case. Verbs are uniform and descriptive, making the set predictable.

    Tool Count4/5

    With 16 tools, the set is slightly above the typical 3-15 range but still well-scoped for Godot project management and scene editing. Each tool serves a distinct purpose, though a few could be merged (e.g., get_godot_version and get_project_info).

    Completeness3/5

    The set covers core workflows like scene creation, node editing, and project execution, but lacks essential operations like opening/listening scenes, managing resources (scripts, textures), or editing project settings. Gaps exist for a full development lifecycle.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues