Godot MCP
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| DEBUG | No | Enable detailed logging | false |
| GODOT_PATH | No | Path to Godot executable | Auto-detected |
| READ_ONLY_MODE | No | Restrict to read-only operations | false |
Capabilities
Features and capabilities supported by this server
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_godot_versionA | Get the installed Godot version |
| stop_projectA | Stop the currently running Godot project |
| get_debug_outputC | Get the current debug output and errors |
| launch_editorA | Launch Godot editor for a specific project |
| run_projectC | Run the Godot project and capture output |
| list_projectsB | List Godot projects in a directory |
| get_project_infoC | Retrieve metadata about a Godot project |
| create_sceneC | Create a new scene in a Godot project |
| add_nodeC | Add a node to an existing scene in a Godot project |
| edit_nodeB | Edit properties of an existing node in a Godot scene |
| remove_nodeB | Remove a node from an existing scene in a Godot project |
| load_spriteB | Load a sprite/texture into a Sprite2D node in a Godot scene |
| export_mesh_libraryB | Export a 3D scene as a MeshLibrary resource for GridMap |
| save_sceneC | Save a scene, optionally as a new variant |
| get_uidB | Get the UID for a specific file in a Godot project (for Godot 4.4+) |
| update_project_uidsA | Update UID references in a Godot project by resaving resources (for Godot 4.4+) |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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