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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
DEBUGNoEnable detailed loggingfalse
GODOT_PATHNoPath to Godot executableAuto-detected
READ_ONLY_MODENoRestrict to read-only operationsfalse

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
get_godot_versionA

Get the installed Godot version

stop_projectA

Stop the currently running Godot project

get_debug_outputC

Get the current debug output and errors

launch_editorA

Launch Godot editor for a specific project

run_projectC

Run the Godot project and capture output

list_projectsB

List Godot projects in a directory

get_project_infoC

Retrieve metadata about a Godot project

create_sceneC

Create a new scene in a Godot project

add_nodeC

Add a node to an existing scene in a Godot project

edit_nodeB

Edit properties of an existing node in a Godot scene

remove_nodeB

Remove a node from an existing scene in a Godot project

load_spriteB

Load a sprite/texture into a Sprite2D node in a Godot scene

export_mesh_libraryB

Export a 3D scene as a MeshLibrary resource for GridMap

save_sceneC

Save a scene, optionally as a new variant

get_uidB

Get the UID for a specific file in a Godot project (for Godot 4.4+)

update_project_uidsA

Update UID references in a Godot project by resaving resources (for Godot 4.4+)

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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