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    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables generating animated 32x32 character sprite sheets — with walk cycles, frame PNGs, looping GIFs, QA metadata and Godot/Unity exports — from a text prompt or reference image, running locally on an NVIDIA GPU or through a hosted cloud backend. It exposes a single create_pixel_sprite tool that writes the files to disk and returns enlarged previews so an MCP client can inspect and iterate on the result.
      AGPL 3.0
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI assistants to draw, animate, and export game-ready pixel art and sprite sheets through a local Aseprite installation, including palette work, layer rigging, and cleanup of AI-generated frames. It also offers a CLI for running the same animation recipes in a game asset pipeline.
      492 npm
      MIT