Enables users to create character spritesheets from natural-language requests, preview animations, search clothing and tool items, and export engine-ready assets for Godot, Unity, and web.
Enables generating animated 32x32 character sprite sheets — with walk cycles, frame PNGs, looping GIFs, QA metadata and Godot/Unity exports — from a text prompt or reference image, running locally on an NVIDIA GPU or through a hosted cloud backend. It exposes a single create_pixel_sprite tool that writes the files to disk and returns enlarged previews so an MCP client can inspect and iterate on the result.
Enables AI agents to compose and render game-ready Universal LPC character spritesheets headlessly, supporting item selection, palette recoloring, standard animations, and automatic attribution files.
Enables AI assistants to draw, animate, and export game-ready pixel art and sprite sheets through a local Aseprite installation, including palette work, layer rigging, and cleanup of AI-generated frames. It also offers a CLI for running the same animation recipes in a game asset pipeline.
Generates 2D game assets (sprites, icons, tilesets, characters, animations) using AI workflows powered by ComfyUI with support for viewpoint control, style presets, and Unity export.