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    Enables generating animated 32x32 character sprite sheets — with walk cycles, frame PNGs, looping GIFs, QA metadata and Godot/Unity exports — from a text prompt or reference image, running locally on an NVIDIA GPU or through a hosted cloud backend. It exposes a single create_pixel_sprite tool that writes the files to disk and returns enlarged previews so an MCP client can inspect and iterate on the result.
    AGPL 3.0