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moveborn-mcp

Turn one character image into game-ready 2D sprite animations — straight from your AI coding agent.

Walk, run, idle, attack, skill, hit, death (idle / walk / run also facing back and side). You get transparent PNG frames with the feet on the same line in every action, a sprite sheet, and meta.json (fps, frame size, ground line) ready for Unity, Godot or any engine. Chibi, anime, painted and photo-realistic characters all work.

Powered by Moveborn. Each action costs one round of credits on your Moveborn account (new accounts get free trial credits).

1. Get an API key

Sign in at https://moveborn.com/app/ → top right API 金鑰 → create a key. It is shown once; copy it.

Related MCP server: ComfyMCP Studio

2. Add the server to your agent

Claude Code

claude mcp add moveborn --env MOVEBORN_API_KEY=mb_live_... -- npx -y github:bmcool/moveborn-mcp

Codex (~/.codex/config.toml)

[mcp_servers.moveborn]
command = "npx"
args = ["-y", "github:bmcool/moveborn-mcp"]
env = { MOVEBORN_API_KEY = "mb_live_..." }

Cursor / other MCP clients (mcp.json)

{
  "mcpServers": {
    "moveborn": {
      "command": "npx",
      "args": ["-y", "github:bmcool/moveborn-mcp"],
      "env": { "MOVEBORN_API_KEY": "mb_live_..." }
    }
  }
}

Requires Node.js 18+ and git. The first start takes a little longer while npx fetches the package.

3. Ask for it

Make walk, idle and attack animations for art/hero.png and put them in assets/sprites/hero.

The agent will create the jobs, wait for them (about 3–5 minutes per action) and download the frames.

Tools

Tool

What it does

get_account

Credit balance, credits per action, whether downloads are unlocked

create_animation

Start animations from a local image (or a saved character) — one job per action

wait_for_job

Wait until a job finishes (call again if it times out)

get_job

Status and current stage of a job

download_results

Save frames, sprite sheet, meta.json and preview into a project folder

list_characters

Characters already in your library (reuse without re-uploading)

list_jobs

Recent jobs

Output layout

<dest_dir>/<action>/
  frames/frame_000.png …   every frame (24 fps), transparent, same cell size
  12fps/frames/…           lighter 12 fps set
  sheet.webp               all frames in one strip
  meta.json                fps, frame_w, frame_h, ground_y (feet line), frames
  preview.gif

Use ground_y as the sprite origin so every action stands on the same line. Side-facing sprites face right; flip horizontally for left.

Trial accounts can only download the watermarked preview; top up any pack to unlock clean frames.

Environment

Variable

Default

MOVEBORN_API_KEY

(required)

MOVEBORN_API

https://moveborn.com/api

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