mcp-mc-agent
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TDQS
Scored across 34 tools
There is substantial functional overlap: mc_act{mode:"break"} vs mc_dig, mc_act{mode:"place"} vs mc_build, mc_act{mode:"toward"} vs mc_move, and mc_sequence re-exposes nearly every primitive (move, place, break, attack, dig, give). mc_act's own description says "优先用它" even though specialized tools exist for the same operations, so an agent must rely on prose notes rather than clear boundaries.
Every tool is lowercase snake_case with an `mc_` prefix, and the helper family consistently uses `mc_kit_*`. Minor deviations exist (mc_admin_config vs mc_config, and mixed verb/noun forms like mc_scan vs mc_status), but the pattern remains predictable.
34 tools is heavy for the stated purpose, above the typical 15-tool ceiling. Most tools do earn their place (accounts, connect, craft, furnace, chest, observe, task, memory), but grouping dig/build/act/sequence into one another suggests some count inflation.
The surface covers the full lifecycle: account selection, LAN/ping discovery, connect/disconnect/stop, perception (status/inventory/scan/map/observe), movement and world interaction, survival workflows (craft, furnace, chest, dig, build), long-lived task and memory state, plus diagnostics and autonomy. No obvious dead ends for the Minecraft-agent domain.