awesome-mineflayer-mcp
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@awesome-mineflayer-mcpConnect to localhost as Steve and mine 10 iron ore"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
awesome-mineflayer-mcp
A production-ready Model Context Protocol server that gives an LLM agent standalone-equivalent control over a Mineflayer Minecraft bot — movement, mining, crafting, inventory, combat, containers, chat, and much more — exposed as 123 strongly-typed tools across 26 groups, plus guided prompts, vision (real first-person screenshots + schematic maps), persistent waypoints, build/dig macros, and dual (poll + push) event streaming, with full bot lifecycle management. Tool results carry both human-readable text and machine-readable structuredContent.
Backed by the Mineflayer ecosystem: mineflayer-pathfinder (A* navigation), mineflayer-pvp (combat), mineflayer-collectblock (gathering), mineflayer-tool (auto tool-select), mineflayer-auto-eat, and mineflayer-armor-manager.
Requirements
Node.js ≥ 20 (developed on 22.16)
A Minecraft server to connect to (Java Edition). The bot auto-detects the server version. Don't have one? See Get a server to test against.
For online-mode servers: a Microsoft account (
auth: "microsoft").
Supported versions
Supported | |
Minecraft (Java) | the range supported by the bundled |
Node.js | 20, 22 (LTS) |
A few tools only work on newer versions/features (e.g. elytra_fly, chat signing). On a version mismatch the bot is kicked with an outdated client/server message — pass an explicit version.
Related MCP server: Minecraft Dedalus MCP
Installation
Run it on demand with npx (no install needed):
npx awesome-mineflayer-mcp…or install it globally:
npm install -g awesome-mineflayer-mcp
awesome-mineflayer-mcpThe server speaks MCP over stdio, so it is normally launched by your MCP client rather than run by hand.
Use with an MCP client
Add it to your client's MCP server configuration. The recommended form uses npx so you always get the latest published build:
Claude Desktop (claude_desktop_config.json), Claude Code, Cursor, or any stdio MCP client:
{
"mcpServers": {
"mineflayer": {
"command": "npx",
"args": ["-y", "awesome-mineflayer-mcp"],
"env": {
"MCP_DISABLE_GROUPS": ""
}
}
}
}If you installed it globally, use "command": "awesome-mineflayer-mcp" with "args": [] instead.
Get a Minecraft server to test against
If you don't already have a server, spin up a throwaway offline-mode one with Docker (no account needed):
# from a clone of this repo:
docker compose up -d # offline 1.20.4 server on localhost:25565
docker compose logs -f # wait for "Done (…)! For help, type "help""…or a one-liner without the repo:
docker run -d --name mc -p 25565:25565 -e EULA=TRUE -e ONLINE_MODE=FALSE -e VERSION=1.20.4 itzg/minecraft-serverThen connect: connect_bot { host: "localhost", username: "DevBot", auth: "offline" }. Tear it down with docker compose down -v (or docker rm -f mc). Don't expose an offline-mode server to the public internet.
Autonomous operation (default account)
For hands-off use, configure a default account so the bot connects automatically on startup — no connect_bot call required. Run the interactive setup:
npx awesome-mineflayer-mcp setupIt asks for the server host/port, an offline or Microsoft account, and whether to auto-connect on startup, then writes ~/.awesome-mineflayer-mcp/config.json (no password is stored). For a Microsoft account it runs the device-code sign-in once and caches the token under profilesFolder, so later startups need no prompt.
On startup the server auto-connects the configured account (verify with get_connection_status). The agent can also call connect_default to (re)connect it or get_default_account to inspect it.
Configure without the wizard (env vars)
You can set the default account entirely from your MCP client config — handy for headless deploys. Environment variables override the config file:
{
"mcpServers": {
"mineflayer": {
"command": "npx",
"args": ["-y", "awesome-mineflayer-mcp"],
"env": {
"MCP_DEFAULT_HOST": "play.example.net",
"MCP_DEFAULT_USERNAME": "MyBot",
"MCP_DEFAULT_AUTH": "offline",
"MCP_AUTO_CONNECT": "true"
}
}
}
}For Microsoft auth in a headless setup, run setup once locally first (or point MCP_PROFILES_FOLDER at a directory with a pre-cached token).
Configuration (environment variables)
Variable | Default | Purpose |
| (none) | Comma-separated tool-group keys to disable (see catalog). Trim the surface for clients that struggle with a large tool list. |
|
| Max characters returned by any single tool call (truncated with a marker). |
|
| Size of the in-memory event ring buffer. |
|
| Minimum spacing between pushed resource-update / log notifications. |
|
| Radius (blocks) for proximity-filtered events (entity spawns, sounds). |
|
| Default timeout for long actions when the caller omits one. |
| — | Default server to auto-connect on startup. |
| — | Default account name (offline) or email (microsoft). |
|
| Default auth mode: |
| auto | Force a protocol version for the default account. |
|
| Auto-reconnect the default account on disconnect. |
|
| Auto-connect the default on startup († when a default is configured). |
|
| Microsoft auth token-cache directory. |
|
| Config + token-cache directory. |
|
| Observe-only mode: register only read-only tools (+ lifecycle). See Safety. |
| (admin verbs) | Slash commands |
| (none) | If set, a strict allow-list: only these commands run (deny list ignored). |
| (any) | Comma-separated allow-list of hosts the bot may connect to. |
|
| Minimum spacing between outbound chat/whisper/command sends (anti-spam). |
|
| Enable the advanced/unsafe |
|
| Default |
|
| How long to let the world render before capturing a screenshot. |
|
| Chunk render distance for screenshots. |
| (auto) | Browser channel for screenshots ( |
| (none) | Explicit browser executable path for screenshots (overrides channel). |
Example — disable rarely-used groups:
MCP_DISABLE_GROUPS=creative,villager,enchanting,settingsQuick start (tool flow)
connect_bot{ host, username, auth }— connect (resolves once the bot spawns). Skip this if you configured a default account — the bot auto-connects on startup; just checkget_connection_status.Act:
goto,dig,collect_block,craft_item,pvp_attack,chat, …Observe: call
get_observationfor a one-shot snapshot (vitals, position, inventory, nearby entities, new events) — pass the returnedevents.nextSinceback each tick. Or composeget_state/get_inventory/list_entities/get_events, or subscribe to thebot://*resources.disconnect_botwhen done.
New to the server? Use the getting_started prompt (see Prompts) for an in-context walkthrough.
Block / item / entity arguments accept human names ("iron_ore", "diamond_pickaxe", "zombie"); unknown names return fuzzy suggestions.
Authentication
auth: "offline"(default) — offline-mode servers;usernameis the in-game name.auth: "microsoft"—usernameis the account email. A device-code prompt is emitted as anmsa_codeevent / log notification. SetprofilesFolderto cache the token so subsequent runs skip the prompt, or pass a cachedaccessToken. Tip: runnpx awesome-mineflayer-mcp setuponce to do the device-code sign-in and cache the token, then the server connects autonomously (see Autonomous operation).
Tool catalog (123 tools, 26 groups)
Full generated reference (every tool, prompt, resource):
docs/TOOLS.md.
Group keys (for MCP_DISABLE_GROUPS) are shown in brackets.
Lifecycle
[lifecycle]—connect_bot,connect_default,disconnect_bot,reconnect_bot,respawn,get_connection_status,get_default_accountState & inspection
[state](read-only) —get_observation(one-call snapshot for an agent's observe loop),get_state,get_inventory,list_players,list_entities,find_nearest_entity,get_entity_details,get_scoreboards,get_teams,get_boss_bars,get_control_states,get_chat_patterns,support_feature,pathfinder_status,get_settings,get_physics,get_loaded_pluginsWorld queries
[world](read-only) —get_block_at,find_blocks,get_cursor_target,get_blocks_in_region,wait_for_chunks_to_loadMovement & pathfinding
[movement]—goto,set_goal,flee_from,follow_entity,stop_pathfinding,get_path_to,configure_movements,configure_pathfinder,set_control_state,clear_control_states,elytra_fly,wait_for_ticks,set_physics_enabledLook
[look]—look_at,look,look_at_entityDigging & building
[digging]—dig,place_block,activate_block,activate_entity,swing_armCombat
[combat]—pvp_attack,attack_entity,pvp_stop,pvp_configureInventory & items
[inventory]—equip_item,unequip_item,toss_item,set_quickbar_slot,consume,activate_item,click_window,move_slot_item,transfer_itemsContainers
[containers]—open_container,read_open_container,container_deposit,container_withdraw,close_windowFurnace / smelting
[furnace]—open_furnace,furnace_action,furnace_status,smelt_itemEnchanting & anvil
[enchanting]—enchant_item,anvil_combineVillager trading
[villager]—open_villager,trade_with_villagerCrafting
[crafting]—list_recipes,craft_itemBlock gathering
[gathering]—collect_block,cancel_collect,set_collect_configTool auto-select
[tool]—equip_tool_for_block,set_tool_chest_locations,get_best_toolSurvival automation
[survival]—autoeat_set_enabled,autoeat_configure,autoeat_eat,autoeat_cancel,autoeat_preview,armor_equip_allBeds & sleep
[beds]—sleep,wakeVehicles
[vehicles]—mount_entity,dismount,steer_vehicleFishing, books & signs
[fishing]—fish,cancel_fish,write_book,update_signChat & communication
[chat]—chat,whisper,run_command,tab_complete,register_chat_pattern,remove_chat_pattern,wait_for_messageSettings
[settings]—set_settingsCreative mode
[creative]—creative_set_inventory_slot,creative_clear_inventory,creative_fly,creative_fly_toVision
[vision]—get_screenshot(real first-person textured game render),render_map(dependency-free schematic map) — see VisionWaypoints
[waypoints]—set_waypoint,list_waypoints,delete_waypoint,goto_waypoint(persisted across restarts)Build & dig macros
[build]—clear_region,dig_tunnel,dig_staircase,fill_region(cancellable, multi-block)Events & telemetry
[events]—get_events,cancel_taskRaw protocol
[raw]—send_packet,subscribe_packet,list_packet_subscriptions(advanced/unsafe; off unlessMCP_ENABLE_RAW=true)
Long-running actions (goto, dig, collect_block, pvp_attack, fish, smelt_item, craft_item) are mutually exclusive and cancellable — start a new movement/combat action to supersede the prior one, or call stop_pathfinding / pvp_stop / cancel_collect / cancel_fish / cancel_task.
Prompts
The server exposes guided, parameterized workflows as MCP prompts — clients surface them as slash-commands / templates. They teach an agent how to chain the right tools for a goal:
getting_started— orientation: connect → observe → act → recover.gather_wood{ count?, logType? }— find trees and collect logs.mine_to_diamonds{ targetY? }— descend safely and branch-mine.build_shelter{ material? }— enclose a safe space before nightfall.find_and_smelt{ input, fuel? }— mine/gather an input and smelt it.follow_and_defend{ player }— follow a player and fight off hostiles.
Block/item arguments offer name autocompletion drawn from the connected world.
Vision — let the agent see
Two complementary tools return PNG images as MCP image content, so a vision-capable model (and a human) can look at the world instead of reconstructing it from JSON.
get_screenshot — a real game render
Captures an actual textured Minecraft render of what the bot sees — first-person from its eyes (default) or a third-person orbit — exactly like an in-game screenshot. Under the hood, prismarine-viewer renders the real world (client-side WebGL) and a headless browser screenshots it. Args: width, height, firstPerson, waitMs, viewDistance.
Setup (one-time). The renderer deps ship as optional packages (installed by default with npm install). All you also need is a browser:
Already have Google Chrome or Microsoft Edge? Nothing to do — it's used automatically.
Otherwise run
npx playwright install chromiumonce.Headless servers: install Chrome/Chromium, or set
MCP_SCREENSHOT_EXECUTABLE_PATH/MCP_SCREENSHOT_BROWSER_CHANNEL.
If the deps/browser aren't available, get_screenshot returns a clear UNSUPPORTED error with these steps — the rest of the server is unaffected. The renderer packages are pure-JS (no native build), but if you want the leanest possible install and don't need screenshots, use npm install --omit=optional.
render_map — a dependency-free schematic
A lightweight colored top-down map (or mode:"slice" cross-section) drawn from block data with a built-in PNG encoder (no extra deps at all). Good as a minimap/overview or when the screenshot extras aren't installed. North (−Z) is up; bot = white dot with a facing tick; players cyan, hostiles red, passives yellow, items grey; includes a block legend.
Safety & guardrails
Sensible defaults that matter once an agent drives the bot autonomously (especially with a default account):
Command policy.
run_commandblocks server-administration verbs by default (op,deop,ban,kick,stop,whitelist, and theexecute/function/schedulewrappers, …). Ordinary gameplay commands (/tp,/time,/give, …) are allowed. Override withMCP_COMMAND_DENY(replaces the default; empty = allow all) or lock down withMCP_COMMAND_ALLOW(strict allow-list). This is best-effort defense-in-depth, not a hard boundary — it gates on the first command verb, and a bot with operator permissions could still find a way around it. For untrusted/autonomous deployments, preferMCP_COMMAND_ALLOW,MCP_READ_ONLY, and not granting the bot's account operator rights. Note: incoming player chat is delivered to your agent as events — treat it as untrusted input.Host allow-list.
MCP_ALLOWED_HOSTSrestricts which serversconnect_bot/reconnect_botmay join, so an agent can't repoint the bot (and its cached token) at an arbitrary address.Read-only mode.
MCP_READ_ONLY=trueregisters only observation tools (plus connection management) — look-but-don't-touch.Rate limiting.
MCP_CHAT_MIN_INTERVAL_MSspaces outbound chat/commands to avoid spam-kicks.No secret leakage. Passwords / access tokens are never stored on disk and are redacted from connection-error messages.
Resources
Subscribe-capable JSON resources for clients that support resource subscriptions:
bot://state— live self snapshot (position, vitals, gamemode, time, weather, held item, control states)bot://inventory— items, armor, off-hand, held slotworld://entities— up to 50 nearest tracked entitiesworld://players— server rosterbot://events— tail of recent eventsbot://waypoints— saved named waypoints
Plus parameterized resource templates for on-demand lookups: block://{x}/{y}/{z} and entity://{id}.
Events
Game events are delivered two ways:
Pull:
get_events({ since, types, limit })drains a ring buffer; pass the returnednextSinceto read only new events.dropped: truesignals the buffer overflowed since yoursince.Push: subscribed resources emit throttled
notifications/resources/updated; notable lines (chat, death, kick, error, msa_code) are forwarded viasendLoggingMessage.
High-frequency observations (movement, per-tick updates, block/entity updates, time) are intentionally not buffered — read them on demand via get_state and the read-only tools.
Development (from source)
git clone https://github.com/G0Osey99/awesome-mineflayer-mcp.git
cd awesome-mineflayer-mcp
npm install
npm run build # tsc -> dist/
npm run typecheck # tsc --noEmit
npm test # vitest (unit tests for the pure logic)
npm run dev # tsx src/index.ts (run from source, no build step)Architecture and the full design rationale: docs/superpowers/specs/2026-06-28-mineflayer-mcp-server-design.md.
src/
index.ts entry (stdio transport, graceful shutdown, crash guards)
server.ts builds the McpServer, registers tool groups + resources + prompts
config.ts env + constants + safety policy (groups, read-only, command/host allow-lists)
bot/ manager (lifecycle FSM), plugins, events, wire-events, state, windows, action-locks
tools/ one module per tool group (+ registry.ts)
prompts/ guided multi-tool workflows
resources/ MCP resources + push notifications
util/ errors, format, result, resolve (name→id + fuzzy), serialize, async, redact
schemas/ shared Zod fragmentsSee CONTRIBUTING.md for how to add a tool/group and run a local test server.
Publishing (maintainers)
Pushing a v* tag publishes to npm, GitHub Container Registry (Docker), the MCP Registry, and updates Smithery — all via .github/workflows/ci.yml. npm version keeps package.json, src/config.ts, and server.json in sync.
npm version minor # bumps + syncs versions, commits, and tags
git push --follow-tags # triggers the release jobsFull one-time setup and the step-by-step release checklist are in RELEASE.md. The published npm package ships only dist/, README.md, LICENSE, and NOTICE (see the files field).
Troubleshooting
Connection failures now return a specific error code and suggestions (not an opaque INTERNAL). Common cases:
Symptom / error | Likely cause | Fix |
| Wrong host/port, or server not running | Check |
| Hostname doesn't resolve | Double-check the server address. |
| Server is online-mode; bot used offline auth | Use |
| Auto-detected version is wrong | Pass an explicit |
Chat rejected / "secure profile" | Server requires signed chat | Connect with |
| Stale/invalid Microsoft token | Re-run |
| Command blocked by policy | See Safety — adjust |
| Host not in allow-list | Add it to |
| Pathfinder can't reach the goal | Move closer, clear obstacles, or relax |
Microsoft device-code prompt | First-time MSA sign-in | Visit the URL from the |
First-run sign-in for Microsoft auth is interactive once — run npx awesome-mineflayer-mcp setup to do it and cache the token.
Docker
A Dockerfile is included for headless/autonomous deployments (configure a default account via MCP_DEFAULT_*):
docker build -t awesome-mineflayer-mcp .Mount a volume at /root/.awesome-mineflayer-mcp to persist the config and Microsoft token cache. (The server speaks MCP over stdio, so a container is most useful for autonomous default-account runs rather than for a client to spawn.)
Limitations
One bot per server process (single-session by design).
Evaluations require a seeded world. A live Minecraft world is not deterministic, so the evaluation set in
eval/targets a documented seeded fixture (seeeval/fixture.md); it cannot be verified against an arbitrary live server.cancel_fishis best-effort (Mineflayer exposes no first-class fishing abort).Microsoft auth's first run needs an interactive device code (surfaced as an
msa_codeevent); useprofilesFolderto cache it.
License
MIT
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