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bh213

hx-multianim-mcp

by bh213

pause

Suspend or resume the game loop to freeze all game logic, animations, and rendering while keeping DevBridge responsive for inspection and frame-by-frame stepping via step().

Instructions

Pause or resume the game loop. When paused, all game logic, animations, and rendering stop but the DevBridge remains responsive for inspection. Use step() to advance frame-by-frame while paused.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pausedNoTrue to pause, false to resume (default: true)

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.15.0

TDQS

A4.2/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the behavioral disclosure burden. It explains that game logic, animations, and rendering stop while the DevBridge remains responsive, which is exactly the kind of state-effect information an agent needs, though it omits return/error behavior.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is three tight sentences, front-loaded with the core action, followed by the behavioral effect and then the alternative. Every sentence adds useful information with no waste.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple one-parameter state toggle, the definition covers purpose, effect, and the main alternative well. It lacks any note on return values or confirmation behavior, but the schema fully covers the only parameter.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, and the schema already documents the paused boolean with its default. The description restates pause/resume but adds no syntax or semantic detail beyond the schema, so the baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb and resource: pause or resume the game loop. It also distinguishes from the sibling step() by naming it as the way to advance while paused, so the agent can tell the two apart.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It gives clear usage context: pause for inspection while DevBridge remains responsive, and use step() to advance frame-by-frame while paused. It does not explicitly state when not to use pause, so it falls short of the highest tier.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.