pause
Suspend or resume the game loop to freeze all game logic, animations, and rendering while keeping DevBridge responsive for inspection and frame-by-frame stepping via step().
Instructions
Pause or resume the game loop. When paused, all game logic, animations, and rendering stop but the DevBridge remains responsive for inspection. Use step() to advance frame-by-frame while paused.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| paused | No | True to pause, false to resume (default: true) |