list_atlases
List all loaded sprite atlases with their tile and sprite names to inspect available game assets.
Instructions
List all loaded sprite atlases with their tile/sprite names
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
List all loaded sprite atlases with their tile and sprite names to inspect available game assets.
List all loaded sprite atlases with their tile/sprite names
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Changes observed during successful MCP inspections.
v1.15.0Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full behavioral burden. It states it lists loaded atlases, but doesn't disclose read-only nature, whether it includes metadata, ordering, or failure modes when no atlases are loaded.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single, tight sentence with no filler, front-loading the verb and resource.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a no-arg, read-only list tool with no annotations and no output schema, the description is minimally adequate but lacks details about return contents (e.g., structure, tile vs sprite distinction) and behavioral traits.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Zero parameters, so the baseline is 4. The description correctly indicates no filtering parameters are involved, matching the empty schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb (list) and resource (loaded sprite atlases) plus what is returned (tile/sprite names). It is clearly distinguishable from siblings like list_fonts or list_resources by naming the exact resource type.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage by saying 'loaded sprite atlases', which suggests it's for inspection, but it gives no explicit when-to-use guidance, prerequisites, or alternatives. With many sibling 'list_*' tools, no routing is provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.