ap_set_display_channel
Switch the 3D viewport to display a specific material channel or debug output, such as lit, normal map, roughness, or path trace.
Instructions
Set what the 3D viewport displays: base_color, emission, height, lit, mask, material_id, metallic, none, normal_map, object_id, object_normal, occlusion, opacity, path_trace, roughness, subsurface, texcoord. 'lit' is the normal shaded view; the others isolate a channel or a debug output.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | Yes | Display mode name. |