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baktubak
by baktubak

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    • A
      license
      B
      quality
      C
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      Enables AI agents to control ArmorPaint for 3D painting workflows, including project and mesh management, material and node editing, layers, masks, painting, baking, cameras, and exports, with viewport captures returned as images.
      41
      1
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables MCP-compatible AI clients to control a running Krita instance, allowing them to create canvases, paint strokes, draw shapes, export images, and perform other painting tasks.
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables agents to observe, batch, script, recover, bake, and export Adobe Substance 3D Painter scenes through a Model Context Protocol server with specialist schemas and persistent tooling.
      MIT
    • F
      license
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      quality
      B
      maintenance
      Enables MCP clients to drive Blockbench Desktop locally for Minecraft model, UV, texture, animation, and export workflows. It provides typed operations, high-level task workflows, native controls, and inspection/verification tools over an authenticated loopback connection.
      3
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    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI models to directly control a local Krita instance by inspecting real canvas previews, managing documents and layers, importing and masking generated images, inpainting, painting with the brush engine, checkpointing, and exporting KRA/PNG files.
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI assistants to create, paint, edit, inspect, and export images in a running GIMP 3.2 instance via MCP.
      GPL 3.0

    TDQS

    A3.6/5.0

    Scored across 58 tools

    Disambiguation4/5

    Most tools map to a distinct resource/action, and the descriptions aggressively disambiguate near-pairs like ap_capture_to_project vs ap_capture_viewport and ap_paint_stroke vs ap_paint_stroke_world. A handful of similarly named tools (ap_export_material vs ap_export_material_bake, ap_bridge_status vs ap_ping) could still be misselected without reading the details.

    Naming Consistency3/5

    All names are lowercase snake_case with an ap_ prefix, but the verb position is inconsistent: action-first names (ap_get_config, ap_export_textures, ap_set_brush) sit alongside resource-first names (ap_material_create, ap_project_open, ap_object_set_transform). The names remain readable, but the ordering convention is not uniform.

    Tool Count2/5

    At 58 tools, this is a very large surface and far beyond the 3-15 tool sweet spot. The ArmorPaint domain is broad and each tool corresponds to a real plugin binding, but many related operations could be consolidated into higher-level tools without losing capability.

    Completeness3/5

    The tool set covers project lifecycle, materials, node graphs, objects, painting, import/export, and bridge health. However, there are notable documented gaps that matter for real workflows: no layer create/delete/mask/opacity/blend, no object enumeration, no undo/redo, and degraded material/project listings.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues