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2021 Roblox Studio MCP Bridge

stop_playtest

Stops the active playtest simulation in Roblox Studio and returns to Edit mode (Shift+F5).

Instructions

Stops the active playtest simulation in Roblox Studio and returns to Edit mode (Shift+F5)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. Addedv1.5.6

TDQS

A4/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden, and it does disclose the key behavioral outcome: the studio returns to Edit mode (with the Shift+F5 equivalent). However, it does not say what happens if no playtest is active (error vs no-op) or whether unsaved playtest state is discarded, which matters for a stop/terminate action.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One sentence, front-loaded with the action and scope, followed by the observable result and the keyboard equivalent. Nothing is wasted or buried.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-parameter, no-output-schema action tool, the description covers what it does and the resulting state change adequately. It is only slightly short of complete because the failure/no-active-playtest case is left unstated.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so the baseline of 4 applies; there is nothing for the description to disambiguate beyond the implicit target being the currently active playtest.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Specific verb+resource: 'Stops the active playtest simulation in Roblox Studio'. It clearly contrasts with the sibling tools start_playtest and run_playtest, which begin the same simulation, so an agent can select it without opening any schema.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase 'the active playtest' implies it should be used only while a playtest is running, but the description never states that precondition explicitly, nor does it name start_playtest as the inverse action. Usage is inferable but not spelled out.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.