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2021 Roblox Studio MCP Bridge

search_game_tree

Explore the Roblox game hierarchy tree from a specified path and depth to inspect instances and structure for scripting or debugging.

Instructions

Explore the Roblox game hierarchy tree

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathNoWorkspace
max_depthNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. Addedv1.5.6

TDQS

C2.4/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full behavioral burden. 'Explore' weakly implies a read-only operation, but it discloses nothing about result size, traversal depth effects, rate limits, or whether the call is safe.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single front-loaded sentence with no padding, which is structurally clean. However, it is under-specified rather than genuinely concise, so it earns only a middling score.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no annotations, no output schema, no parameter documentation, and a directly overlapping sibling (get_tree), the description is far too thin for an agent to call this tool confidently.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0% and neither parameter is explained anywhere. 'Explore the hierarchy tree' only faintly hints at traversal, leaving path (default Workspace) and max_depth (default 2) entirely undocumented.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

States the resource (the Roblox game hierarchy tree) but uses the vague verb 'explore' rather than naming what is being searched or filtered, despite the name search_game_tree. It also does nothing to distinguish it from the sibling get_tree or inspect_instance.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No when-to-use guidance, no conditions, and no mention of the obvious alternative get_tree, which overlaps heavily with this tool's apparent scope. The agent must guess which tree tool to call.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.