Farming
farmingInspect farm plots and seed stock across the fort. Shows per-season crop assignments, eligibility, plot exposure, and seed totals to support early-survival planning.
Instructions
The fort's farm plots and seed stock as facts — the early-survival pipeline that stocks (food OUTPUTS) and game_data (what is plantable, in the abstract) don't cover. Each plot's tile size, whether it's open to the sky right now (open_to_sky — light/weather exposure, NOT a surface-vs-underground fact: a roofed surface plot is open_to_sky:false, indistinguishable here from a genuinely underground one), its crop assignment for each of the 4 seasons (SPRING/SUMMER/AUTUMN/WINTER; crop is the plant token or absent if that season is fallow), whether that crop is eligible to grow in that season (the plant raw's own season flag — absent when the season is fallow). no_crop_assigned flags a plot with no crop assigned in ANY season; no_eligible_crop flags a plot with no season holding BOTH an assigned crop AND eligibility (a strict superset of no_crop_assigned — a plot can have crops assigned yet still qualify if none of them are actually eligible for their season). seed_totals[]/seed_totals_count/seed_totals_truncated sums seed counts by plant across the whole fort (forbidden/dumped/rotten/trader-bound seeds excluded, capped at 100 distinct plants) — the single source for seed stock; join a plot season's crop token against it rather than looking for a per-plot seed count, which would just repeat the same fort-wide number under every plot growing that crop. plots[] is capped at 200 (plots_total/plots_truncated track the real count and any overflow). Returns {"error":"no fort loaded"} if no fort is active.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||