dfhack-mcp
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TDQS
Scored across 37 tools
Each tool targets a distinct subsystem (wiki, artifacts, burrows, etc.), and the extremely detailed descriptions make them individually clear. However, several tools overlap in reporting hostiles (threats, defenses, military) and terrain/water facts (environment, geology, fluids), so an agent could initially hesitate before picking the right one. The primary purposes differ enough that only minor confusion exists.
All names use consistent lowercase snake_case and are mostly plural nouns or noun phrases (e.g., stockpiles, rooms_and_zones). A few are verb+noun (find_unit, wiki_lookup) or a bare verb (identify), which is a minor deviation but still follows the same casing style and remains readable. The pattern is predictable overall.
At 37 tools, this server sits well above the 25-tool threshold the rubric marks as too many. While Dwarf Fortress is complex, several tools could be consolidated (e.g., threats/defenses/military, environment/geology/fluids), inflating the surface without a proportional increase in distinct capabilities. The count feels heavy rather than lean.
The tool surface offers comprehensive read-only coverage of the loaded fort: units, labor, military, health, supplies, structures, trade, and world data. Chaining is well-designed (find_unit -> citizen, wiki_search -> wiki_lookup) and there are no obvious dead ends. The only missing features are actuator tools, which are outside this server's stated read-only scope.