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    TDQS

    A4.2/5.0

    Scored across 37 tools

    Disambiguation4/5

    Each tool targets a distinct subsystem (wiki, artifacts, burrows, etc.), and the extremely detailed descriptions make them individually clear. However, several tools overlap in reporting hostiles (threats, defenses, military) and terrain/water facts (environment, geology, fluids), so an agent could initially hesitate before picking the right one. The primary purposes differ enough that only minor confusion exists.

    Naming Consistency4/5

    All names use consistent lowercase snake_case and are mostly plural nouns or noun phrases (e.g., stockpiles, rooms_and_zones). A few are verb+noun (find_unit, wiki_lookup) or a bare verb (identify), which is a minor deviation but still follows the same casing style and remains readable. The pattern is predictable overall.

    Tool Count2/5

    At 37 tools, this server sits well above the 25-tool threshold the rubric marks as too many. While Dwarf Fortress is complex, several tools could be consolidated (e.g., threats/defenses/military, environment/geology/fluids), inflating the surface without a proportional increase in distinct capabilities. The count feels heavy rather than lean.

    Completeness5/5

    The tool surface offers comprehensive read-only coverage of the loaded fort: units, labor, military, health, supplies, structures, trade, and world data. Chaining is well-designed (find_unit -> citizen, wiki_search -> wiki_lookup) and there are no obvious dead ends. The only missing features are actuator tools, which are outside this server's stated read-only scope.

    Maintenance

    ActivitySlowing
    ResponsivenessWithin a week