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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
DISPLAYNoVariável de ambiente do X11/Wayland para abrir a GUI na tela no Linux.:0
GOXEL_BINNoCaminho completo do executável ou AppImage do Goxel.goxel
GOXEL_OUTPUT_DIRNoDiretório padrão onde personagens e objetos gerados serão armazenados../output_voxels

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
goxel_create_characterC

Constrói um personagem em Voxel Art 3D (Arqueiro, Tanque, Mago, Suporte ou customizado) utilizando o Goxel e exporta para .vox e .obj.

goxel_create_objectB

Constrói um objeto, arma ou item de cenário em Voxel Art 3D (espada, escudo, cajado, arco, baú, poção, tocha, pilar).

goxel_run_custom_scriptB

Executa um script procedural JavaScript arbitrário dentro do motor QuickJS do Goxel para esculturas voxel complexas.

goxel_export_modelB

Converte um arquivo de voxels (.vox ou .gox) para .obj, .gltf ou render .png.

goxel_open_guiC

Abre a janela gráfica do Goxel com um modelo de voxels carregado na tela.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.5/5.0

Scored across 5 tools

Disambiguation5/5

Each tool has a clearly distinct purpose: character generation, object generation, arbitrary script execution, format conversion, and GUI opening. The character/object split is well-defined by explicit examples (archetypes vs items/props), so misselection risk is low.

Naming Consistency5/5

All tools follow a uniform goxel_verb_noun pattern (create_character, create_object, run_custom_script, export_model, open_gui). No mixed conventions or vague verbs.

Tool Count5/5

Five tools is a well-scoped surface for a voxel art pipeline: generation (two flavors), scripting escape hatch, export, and GUI viewing. Each tool earns its place with no redundancy.

Completeness4/5

Core lifecycle is covered: create (character/object/custom), view (GUI), and export. Minor gaps exist around managing existing assets — no list/inspect, rename, delete, or direct edit of previously created models, though open_gui partially covers loading.

Maintenance

ActivityMaintained
ResponsivenessNo issues