lentera-aseprite-mcp
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TDQS
Scored across 51 tools
Each tool targets a distinct resource and action. Drawing tools are separated by shape, palette tools by operation, and export tools by format. Even similar tools like `get_canvas_preview` and `take_screenshot` are clearly differentiated by description.
All tools follow a consistent `verb_noun` snake_case convention, making it easy to predict tool names. Verbs are action-oriented (open, get, set, add, remove, draw, export) and nouns clearly identify the target (sprite, layer, frame, tag, palette).
At 51 tools, the server is heavily overloaded. While each tool is individually useful, the sheer number creates navigation burden and suggests excessive granularity (e.g., separate shape drawing tools, multiple export formats). This detracts from coherence.
The surface is extremely complete, covering sprite lifecycle, layers, frames, tags, palette, drawing, transformations, export, and cel operations. The inclusion of `run_lua_script` ensures no operation is impossible, making gaps moot.