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adityaairlangga12

lentera-aseprite-mcp

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
create_spriteA

Create a new sprite in Aseprite. Opens it in the GUI.

open_spriteB

Open an existing sprite file in Aseprite.

save_spriteA

Save the active sprite. Optionally save to a new path.

close_spriteB

Close the active sprite.

get_sprite_infoA

Get info about the active sprite (size, layers, frames, filename).

list_open_spritesA

List all open sprites in Aseprite.

add_layerA

Add a new layer to the active sprite.

remove_layerA

Remove a layer by name from the active sprite.

list_layersA

List all layers in the active sprite.

set_layer_propertiesC

Set properties of a layer (name, opacity, visibility, blend mode).

get_active_layerA

Get the currently active/selected layer.

set_active_layerA

Set the active layer by name.

add_frameB

Add a new frame to the active sprite.

remove_frameA

Remove a frame from the active sprite.

list_framesA

List all frames in the active sprite with their durations.

set_frame_durationA

Set the duration of a specific frame. Lentera walk=125ms (8fps), attack varies per frame.

set_active_frameB

Set the active frame (navigate to a specific frame).

create_tagA

Create an animation tag for a frame range. Used for walk/attack/idle/dodge cycles in Lentera Pudar.

remove_tagA

Remove an animation tag by name.

list_tagsA

List all animation tags in the active sprite.

rename_tagB

Rename an animation tag.

draw_pixelsA

Draw individual pixels on the canvas. Use for precise pixel-art placement.

draw_rectC

Draw a rectangle (outline or filled) on the canvas.

draw_lineB

Draw a line between two points using Bresenham algorithm.

draw_circleB

Draw a circle (outline or filled) on the canvas.

draw_ellipseB

Draw an ellipse on the canvas.

fill_areaB

Flood fill an area starting from a point (like paint bucket tool).

outlineA

Add a pixel outline around non-transparent pixels. Default color is Lentera Pudar shadow (#2A211C).

load_palette_lenteraA

Load the official Lentera Pudar 8-color palette (#F4B860 warm yellow, #4A6FA5 cold blue, etc.). Use this always for Lentera Pudar art.

get_paletteA

Get the current palette colors of the active sprite.

set_palette_colorsB

Set specific palette colors by index.

load_palette_from_fileB

Load a .gpl palette file into the active sprite.

resize_paletteB

Resize the palette to a specific number of colors.

export_frameB

Export a single frame as PNG.

export_sprite_sheetB

Export a sprite sheet (all frames as horizontal/vertical/packed strip).

export_layersB

Export each layer as a separate PNG file.

export_godot_spriteframesA

Generate a Godot 4 SpriteFrames .tres resource from a sprite sheet. Ready to use with AnimatedSprite2D.

export_godot_tilesetA

Generate a Godot 4 TileSet .tres resource from a tile sheet. For use with TileMapLayer.

export_animation_tagA

Export all frames from a specific animation tag as individual PNGs or a GIF.

flip_spriteB

Flip the active sprite (or a specific layer/frame) horizontally or vertically.

rotate_spriteB

Rotate the sprite 90, 180, or 270 degrees.

replace_colorA

Replace one color with another across the entire sprite or a layer/frame.

merge_layersB

Merge multiple layers into one.

move_celB

Move a cel from one layer/frame to another.

set_cel_opacityB

Set the opacity of a specific cel (layer+frame combination).

clear_celC

Clear (erase) the content of a cel.

take_screenshotA

Capture the Aseprite window as an image. Use to visually verify pixel art results.

get_canvas_previewA

Get a PNG preview of just the canvas (active frame, all visible layers). Cleaner than take_screenshot.

zoom_to_fitA

Zoom the Aseprite canvas to fit the window (for better screenshot visibility).

run_lua_scriptA

Execute arbitrary Lua code inside Aseprite. Use for operations not covered by other tools.

get_aseprite_versionA

Get the version of the connected Aseprite instance.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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