rotate_sprite
Rotate a sprite 90, 180, or 270 degrees to fix orientation or create animation variants in Aseprite.
Instructions
Rotate the sprite 90, 180, or 270 degrees.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| angle | No | ||
| frame | No | ||
| layer | No |
Rotate a sprite 90, 180, or 270 degrees to fix orientation or create animation variants in Aseprite.
Rotate the sprite 90, 180, or 270 degrees.
| Name | Required | Description | Default |
|---|---|---|---|
| angle | No | ||
| frame | No | ||
| layer | No |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries full burden, but it fails to disclose key behavioral details. It does not specify whether rotation applies to the active frame/layer or the entire sprite, the direction (clockwise vs counterclockwise), or whether it is destructive/reversible.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, concise sentence that front-loads the primary action. There is no redundancy or unnecessary detail, making it highly scannable.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a tool with three parameters and no output schema, the description is too sparse. It lacks explanation of how frame and layer affect the rotation, what is meant by 'sprite' in the context of the editing session, and any side effects or return values.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, so the description must compensate. It partially explains the 'angle' parameter by listing valid values, but completely ignores 'frame' and 'layer' parameters, leaving their meaning and purpose unexplained.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action (rotate) and the resource (sprite), and specifies the allowed angles (90, 180, or 270 degrees). This distinguishes it from sibling tools like flip_sprite and draw operations.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives. It does not mention related tools such as flip_sprite or state any prerequisites or exclusions. The description simply states what the tool does without context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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