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render_3d_manage

Manage 3D rendering operations in Godot, including mesh instances, lights, environments, shaders, and debugging tools.

Instructions

Godot render_3d operations. Call godot_catalog for the operation tree.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
opYesOperation in the render_3d branch
paramsYesParameters for the selected operation
Behavior1/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description offers no behavioral insights. The tool likely performs mutations given the 'manage' suffix, but this is not stated. There is no disclosure of destructive actions, authentication needs, rate limits, or side effects. The description fails to add any transparency beyond the name.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very short (one sentence), which is concise, but it lacks necessary detail. Every word is earned, but the content is insufficient for understanding the tool. It is not overly verbose, but under-specified.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity of the tool (16 operations in an enum, nested params object, no output schema), the description is severely incomplete. It does not explain any operation, parameter usage, or return values. The reference to godot_catalog is helpful but does not compensate for the lack of essential information.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, with each parameter having a basic description in the schema. The tool description adds no additional meaning beyond the schema, but per guidelines, baseline is 3 for high coverage. No extra context is provided, but the schema itself is sufficient.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose2/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Godot render_3d operations' is essentially a tautology of the tool name and provides no specific verb or resource. It does not clarify what actions the tool performs, just that it deals with 3D rendering operations. It vaguely distinguishes from sibling tools like render_2d_manage by mentioning '3d', but lacks specificity.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not provide guidance on when to use this tool versus alternatives. The only additional clue is 'Call godot_catalog for the operation tree,' which implies a relationship but does not explain usage context or exclusions. There is no mention of prerequisites or when not to use this tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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