Skip to main content
Glama

audio_manage

Manage Godot audio operations including playing sounds, configuring audio buses, adding effects, and setting spatial audio.

Instructions

Godot audio operations. Call godot_catalog for the operation tree.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
opYesOperation in the audio branch
paramsYesParameters for the selected operation
Behavior1/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description does not disclose any behavioral traits (e.g., side effects, idempotency, permissions, rate limits). The description is entirely silent on what happens when the tool is used, leaving the agent with no understanding of potential impacts.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very short (two sentences), which is concise but not necessarily effective. The first sentence is overly generic, and the second is a redirect. It lacks structure; it does not front-load the most critical information. Acceptable minimalism but not optimally designed for agent use.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the lack of annotations and output schema, the description should provide more context, such as what each operation does, return format, or side effects. The tool appears to be a dispatcher, but the description fails to explain how the 'params' object should be structured or what behavior to expect.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description does not add any meaning beyond the schema; it merely repeats the domain. However, the schema itself clearly defines the 'op' enum and 'params' object, so the description is not harmful, just not additive.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose2/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description only states 'Godot audio operations,' which is a vague domain label rather than a specific verb and resource. It does not clarify what the tool does (e.g., manage audio playback, buses, effects). The instruction to call godot_catalog for the operation tree provides a hint but does not define the tool's own purpose.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description lacks guidance on when to use audio_manage versus sibling tools. It only says to call godot_catalog for the operation tree, which is procedural but does not specify the conditions under which this tool should be invoked instead of alternatives like animation_manage or node_manage.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/XOVIET-GAME/godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server