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animation_manage

Manage Godot animations by playing, tweening, creating, controlling animation trees, and setting skeleton IK or bone poses.

Instructions

Godot animation operations. Call godot_catalog for the operation tree.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
opYesOperation in the animation branch
paramsYesParameters for the selected operation
Behavior1/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description gives no information about side effects, permissions, or safety. For a tool that likely modifies game state (e.g., playing animations), this is insufficient.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is minimal, consisting of a short sentence and a reference. It is concise but lacks substance, so it does not effectively earn its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the lack of output schema and annotations, the description should provide more context. It fails to explain expected returns, usage constraints, or behavior, making it incomplete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% but the description adds no additional meaning to the parameters. The 'op' enum values and 'params' object are not explained beyond the schema, leaving ambiguity.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states 'Godot animation operations' which is broad and vague. It does not specify the exact actions (e.g., play, create) without relying on the enum. It distinguishes from sibling tools by focusing on animations, but the purpose is not sharp.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The instruction 'Call godot_catalog for the operation tree' provides guidance on how to discover available operations. However, it does not specify when to use this tool vs alternatives or any exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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