depth_to_normal_map_generator
Convert grayscale depth buffers or elevation heightmaps into 16-bit RGB tangent-space normal maps to improve 3D lighting accuracy.
Instructions
Synthesizes 16-bit RGB tangent-space normal maps from grayscale depth buffers or elevation heightmaps using Sobel spatial gradient convolution. (0.025 USDC on Base L2)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| payload | Yes | Input parameters or JSON string payload for the tool execution | |
| paymentSignature | No | Base L2 USDC micropayment signature or transaction hash for x402 settlement |