tex_material
Generate Enfusion PBR material maps from source textures, using metal/fabric/foliage presets, with optional property overrides, and stage packed channels into an addon.
Instructions
End-to-end Phase 1: Quelltextur -> alle Maps (Preset metall/stoff/foliage) -> Enfusion-Packing (BCR/NMO/Opacity) -> atomar ins Addon gestaged, mit Kanal-Kontaktblatt. Schreibt bewusst noch KEIN .emat: erst der Workbench-Import erzeugt .edds+.edds.meta, danach tex_emat aufrufen. overrides: dict mit Punktpfaden wie {'roughness.base_rough': 0.5}.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| preset | Yes | ||
| source | Yes | ||
| sub_path | No | Assets/TexKit | |
| addon_dir | Yes | ||
| overrides | No | ||
| overwrite | No |