texture
Apply a new appearance to an existing 3D asset using a text prompt. Creates a revised PBR asset asynchronously, ready for retrieval with wait_for_asset.
Instructions
Re-texture an existing 3D asset (PBR) into a NEW asset (async). Describe the desired look in prompt. Costs credits — see list_models(category='texture'). wait_for_asset → files.model.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"asset_id": "<asset_id>"
},
"name": "texture"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| engine | No | ||
| prompt | No | ||
| asset_id | Yes |