animate
Auto-rig existing 3D character assets and apply animation presets, generating a new animated asset asynchronously. Choose a preset to match your engine and get a ready-to-use model.
Instructions
Auto-rig an existing 3D character asset and apply an animation, producing a NEW asset (async). Pick preset from list_animation_presets for the SAME engine. Costs credits — see list_models(category='animate'). wait_for_asset → files.model.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"asset_id": "<asset_id>"
},
"name": "animate"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| engine | No | ||
| preset | No | ||
| asset_id | Yes |