pull-users-to-scene
Move connected players' views to any scene without switching the active scene or moving tokens. Ideal for party splits—just specify scene and user IDs. GM-only.
Instructions
Pull specific users' VIEW to a scene WITHOUT changing which scene is active — the party-split path (one player off in a side scene while everyone else stays put). This is what a cross-scene teleporter does as a side effect of moving a token; here it is the whole operation, so no token has to move. Viewing needs NO scene ownership — Scene#view() has no permission gate, which is why players already move between scenes they do not own. ⚠️ Only CONNECTED users can be pulled: core silently skips offline ones, so this reports pulled vs offline vs notFound per user instead of a blanket success. ⚠️ It also cannot pull the BRIDGE user itself — pullUsers rides a socket emit, which is never echoed back to the sending client (reported as selfSkipped). Look up names with list-users. GM-only.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| sceneIdentifier | Yes | Scene id or exact name to pull the users to. STRICT — no fuzzy matching. | |
| userIdentifiers | Yes | Users to pull — user ids or exact user names (e.g. ["Tom"]). Look them up with list-users. Only CONNECTED users can be pulled; offline ones are reported back, not silently dropped. |