configure-dnd5e-settings
Read or change D&D 5e automation settings in Foundry VTT: falling damage, token vision/size sync, exhaustion, initiative grouping, downed effects, encounter placement, player trays, bastion, and calendar. GM-only.
Instructions
[D&D 5e] Read or set the dnd5e 6.0 AUTOMATION settings — falling damage, token size ↔ creature size, senses ↔ token vision, exhaustion, initiative grouping, auto-apply Unconscious/Dead at 0 HP, encounter placement, the player damage / effects trays, the bastion system, and the calendar (enabled, daily recovery mode, which calendar). Call with NO arguments to read every switch; pass any of them to change it — each change echoes previous → new, re-applying the current value is a clean no-op, and the switches that need a client reload are named. Allow-listed: nothing else in the settings menu is reachable. GM-only.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bloodied | No | Who sees the Bloodied status. all (every token) · player (default — only tokens the players own/see) · none (off). | |
| calendar | No | Calendar in use. gregorian (default) · greyhawk · harptos (Forgotten Realms) · khorvaire (Eberron); modules may add more. Takes effect after clients reload. Validated against the live list. | |
| pietyScore | No | Piety score (optional rule). Adds the Piety score to character sheets (default false; registered config:false — this tool is the lever). | |
| tokenSizeSync | No | Sync token size to creature size. A Large creature gets a 2×2 token automatically (default true). Takes effect after clients reload. | |
| allowSummoning | No | Players may summon. Players place summons from their own summon activities (default false — GM-only). | |
| bastionEnabled | No | Bastion system. Turns on bastion turns + the bastion tab (default false). | |
| disableFalling | No | Disable falling automation. true turns OFF fall damage / falling from Levels (default false — falling is automated). | |
| autoApplyDowned | No | Auto-apply Unconscious / Dead at 0 HP. none (default) · deadOnly (NPCs die at 0) · npcs (NPCs die, PCs go unconscious) · all. | |
| bastionDuration | No | Days per bastion turn. How many in-world days make one bastion turn (default 7). | |
| calendarEnabled | No | Calendar. Turns on the date/time HUD, dawn / dusk / day recovery and bastion-turn progression (default false). | |
| senseVisionSync | No | Sync senses to token vision. Darkvision / blindsight on the sheet drive the token vision modes (default true). | |
| allowPolymorphing | No | Players may polymorph / transform actors. Players run the transform flow on actors they own (default false — GM-only). | |
| disableExhaustion | No | Disable exhaustion automation. true turns OFF the exhaustion d20 penalties (default false). Takes effect after clients reload. | |
| movementAutomation | No | Movement automation. full (default — difficult terrain + creature blocking) · noBlocking (terrain only) · none. | |
| initiativeGroupRoll | No | Roll initiative once per group. A grouped set of combatants rolls one initiative (default true). | |
| disableConcentration | No | Disable concentration tracking. true turns OFF automatic concentration effects + prompts (default false). | |
| allowPlayerDamageTray | No | Players may use the damage tray. Players apply damage from chat cards to their own tokens (default false). | |
| calendarDailyRecovery | No | Daily recovery mode. auto = the system default (calendar when the calendar is enabled, else manual) · calendar (uses recover on time advance) · manual ("New Day" in rest dialogs). | |
| allowPlayerEffectsTray | No | Players may use the effects tray. Players apply effects from chat cards to their own tokens (default false). | |
| initiativeGroupCombatants | No | Group identical combatants in the tracker. Six goblins share one tracker row (default true). | |
| encounterPlacementBehavior | No | When an encounter is placed on the map. none (default) · createCombatants (add them to the tracker) · rollInitiative (and roll). |