read_view
Retrieves eye position, aim trace, health, weapon, and UI focus to determine what the player is looking at, enabling context-aware actions without a screenshot.
Instructions
What the client sees and is pointed at: eye position and angles, aim trace (class, index, distance, hit position), health, weapon, cursor position and visibility, the hovered panel, the panel holding keyboard focus, and the current scripted-input mode. This is the cheap half of an act-then-look loop -- one chunk, no image -- and answers 'am I aimed at the door' without a screenshot.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||