read_logs
Read server logs from game or stdout, filtered by boot session or errors only, to diagnose runtime issues.
Instructions
Reads the server logs. source=game (Lua errors, -condebug) or stdout (the wrapper). sinceBoot:true bounds output to the current boot. errorsOnly:true returns structured runtime findings.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| source | No | game | |
| sinceBoot | No | ||
| errorsOnly | No |