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StevenFengLi

Haiguitang MCP Server

by StevenFengLi

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    TDQS

    B3/5.0

    Scored across 3 tools

    Disambiguation5/5

    Each tool has a clearly distinct purpose with no overlap: get_prompt explains game rules, get_puzzle retrieves specific puzzle content, and list_puzzles_tool shows available puzzles. The descriptions clearly differentiate between instructional, retrieval, and listing functions.

    Naming Consistency4/5

    The naming follows a consistent verb_noun pattern (get_prompt, get_puzzle, list_puzzles_tool) with clear action-object relationships. The minor deviation is 'list_puzzles_tool' having '_tool' suffix while others don't, but the core pattern remains readable and predictable.

    Tool Count3/5

    With only 3 tools, the count feels minimal for a game server. While it covers basic operations (list, retrieve, instructions), it lacks puzzle creation, management, or interactive solving tools that would be expected for a complete game experience.

    Completeness2/5

    The toolset has significant gaps for a game server. It provides only read operations (get, list) with no puzzle creation, updating, deletion, or gameplay interaction tools. Users can view puzzles but cannot submit answers, track progress, or manage content - making this a passive viewing experience rather than an interactive game.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues