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Glama
StevenFengLi

Haiguitang MCP Server

by StevenFengLi

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
get_promptB

获取海龟汤游戏的玩法

get_puzzleC

获取一个谜题的完整内容

    Args:
        puzzle_title: 海龟汤的标题

    Returns:
        选择结果信息
    
list_puzzles_toolC

列出所有可用的谜题

    Returns:
        谜题列表
    

Prompts

Interactive templates invoked by user choice

NameDescription
game_rules海龟汤游戏规则

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3/5.0

Scored across 3 tools

Disambiguation5/5

Each tool has a clearly distinct purpose with no overlap: get_prompt explains game rules, get_puzzle retrieves specific puzzle content, and list_puzzles_tool shows available puzzles. The descriptions clearly differentiate between instructional, retrieval, and listing functions.

Naming Consistency4/5

The naming follows a consistent verb_noun pattern (get_prompt, get_puzzle, list_puzzles_tool) with clear action-object relationships. The minor deviation is 'list_puzzles_tool' having '_tool' suffix while others don't, but the core pattern remains readable and predictable.

Tool Count3/5

With only 3 tools, the count feels minimal for a game server. While it covers basic operations (list, retrieve, instructions), it lacks puzzle creation, management, or interactive solving tools that would be expected for a complete game experience.

Completeness2/5

The toolset has significant gaps for a game server. It provides only read operations (get, list) with no puzzle creation, updating, deletion, or gameplay interaction tools. Users can view puzzles but cannot submit answers, track progress, or manage content - making this a passive viewing experience rather than an interactive game.

Maintenance

ActivityInactive
ResponsivenessNo issues