Haiguitang MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_promptB | 获取海龟汤游戏的玩法 |
| get_puzzleC | 获取一个谜题的完整内容 |
| list_puzzles_toolC | 列出所有可用的谜题 |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
| game_rules | 海龟汤游戏规则 |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 3 tools
Each tool has a clearly distinct purpose with no overlap: get_prompt explains game rules, get_puzzle retrieves specific puzzle content, and list_puzzles_tool shows available puzzles. The descriptions clearly differentiate between instructional, retrieval, and listing functions.
The naming follows a consistent verb_noun pattern (get_prompt, get_puzzle, list_puzzles_tool) with clear action-object relationships. The minor deviation is 'list_puzzles_tool' having '_tool' suffix while others don't, but the core pattern remains readable and predictable.
With only 3 tools, the count feels minimal for a game server. While it covers basic operations (list, retrieve, instructions), it lacks puzzle creation, management, or interactive solving tools that would be expected for a complete game experience.
The toolset has significant gaps for a game server. It provides only read operations (get, list) with no puzzle creation, updating, deletion, or gameplay interaction tools. Users can view puzzles but cannot submit answers, track progress, or manage content - making this a passive viewing experience rather than an interactive game.