stop_project
Stop the active Godot project to end its execution and regain control.
Instructions
Stop the currently running Godot project
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Stop the active Godot project to end its execution and regain control.
Stop the currently running Godot project
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Changes observed during successful MCP inspections.
v0.1.1Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden of behavioral disclosure. It only states the action 'Stop' without explaining side effects (e.g., unsaved changes, process termination), error conditions (no running project), or whether it's reversible. For a destructive action, this is a significant gap.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, succinct sentence that directly states the action and target. It's front-loaded with the verb and resource, with zero redundancy or fluff.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple tool with no parameters and no output schema, the description adequately covers the core action. However, it doesn't mention what happens if no project is running or whether the tool returns any feedback, which would be useful but not critical for a stop action. The description is mostly complete given its simplicity.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, and the schema is empty (100% coverage). The description doesn't need to explain any parameters, and the baseline for 0-parameter tools is 4. It adds no extra parameter meaning because none exist.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific action ('Stop') and a specific resource ('the currently running Godot project'). It clearly distinguishes from siblings like run_project (which starts) and get_debug_output (which retrieves output), so an agent can easily infer its purpose.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage (when you need to stop a running project) but does not explicitly mention when not to use it or alternatives. Since it's a simple action with no parameters, the context is clear, but it doesn't provide explicit routing like naming run_project as the counterpart.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.