Skip to main content
Glama

load_sprite

Loads a texture file into a Sprite2D node within a specified scene to update its appearance.

Instructions

Load a sprite into a Sprite2D node

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodePathYesPath to the Sprite2D node (e.g., "root/Player/Sprite2D")
scenePathYesPath to the scene file (relative to project)
projectPathYesPath to the Godot project directory
texturePathYesPath to the texture file (relative to project)

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.1.1

TDQS

C2.9/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full responsibility for disclosing side effects. It only states that a sprite is loaded into a node, without mentioning whether this modifies the scene file, requires a saved scene, returns a value, or has any persistent effects. This lack of detail leaves significant ambiguity about the tool's actual behavior.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, focused sentence with no redundant words or unnecessary details. It is concise and front-loaded, clearly stating the core action without distraction.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the lack of an output schema and the mutation-like nature of the action, the description is insufficiently contextual. It does not explain what 'load' means operationally (e.g., sets a texture property, replaces an existing asset), whether the scene must be saved, or what the expected result is. This leaves gaps for an agent attempting to use the tool correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%—all four parameters have individual descriptions explaining their meaning (e.g., 'Path to the texture file (relative to project)'). The tool description itself adds no extra parameter information, so the baseline score of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (load) and the target resource (a sprite into a Sprite2D node), making the tool's primary purpose understandable. It does not explicitly contrast with sibling tools like add_node, but the specific action is distinct enough for basic identification.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives, such as add_node or other scene modification tools. It omits any contextual conditions or prerequisites, leaving the agent to infer appropriate usage solely from the action description.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.