Skip to main content
Glama

Related Servers

Alternatives to forge

No user-submitted related servers found.

    Related Servers

    • A
      license
      B
      quality
      C
      maintenance
      Enables users to automate the creation, editing, animation, and export of pixel-art game assets through a multi-agent pipeline that derives style specs and blueprints, generates Lua build scripts, and drives the canvas editor to produce .aseprite files, spritesheets, atlases, GIFs, and previews.
      12
      120 npm
      3
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables AI agents to act as game artists by creating and iterating on game art through MCP tools backed by a knowledge base and genre templates, with a local studio for review, feedback, versioning, and export of engine-ready assets.
      1
      Apache 2.0
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables agents and Blender users to generate game-ready art through a set of Blender tools covering concept image generation, image-to-3D mesh creation, mesh cleanup, PBR material assignment, greybox level layout, camera pathing and still or sequence rendering. Every action runs headless Blender, returns machine-readable JSON with pass/fail self-checks such as triangle budget, scale, pivot and clearance, so agents can verify and fix each step unattended.
      MIT
    • A
      license
      A
      quality
      D
      maintenance
      Enables AI agents to create, edit, and run Godot 4.5+ games by providing tools for project scaffolding, scene manipulation, and engine interaction. It supports full game development workflows including node editing, script attachment, and project execution with debugging capabilities.
      24
      5
      MIT

    TDQS

    C2.9/5.0

    Scored across 30 tools

    Disambiguation4/5

    Most tools target clearly distinct resources or workflow stages, and descriptions distinguish similar pairs such as writeback_preview/writeback_apply and read_workspace_doc/get_project_bible. Some ambiguity remains between high-level execution tools like run_verb, run_recipe, and run_agent_brief, where an agent must infer the right abstraction level.

    Naming Consistency4/5

    The set mostly follows a predictable snake_case verb_noun convention: get_asset, list_assets, update_project_bible, writeback_apply, etc. Minor deviations such as queue_status and the bare export keep it from being perfectly consistent, but overall it is highly readable.

    Tool Count2/5

    At 30 tools, the surface is well beyond a focused toolset and covers many subdomains: generation, scanning, requirements, writeback, workspace docs, budgeting, recipes, and blueprints. Although the domain is broad, this many tools creates selection overhead and increases the chance of choosing the wrong workflow entry point.

    Completeness3/5

    Core asset-generation, project-bible, game-profile, requirement, budgeting, and writeback workflows are covered. However, lifecycle gaps are notable: blueprints have create-folder and delete but no list/get/update, recipes can be created and run but not listed or deleted, and assets have no update/delete operations.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues