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generate_and_implement_scenario

Create and automatically implement complete RPG scenarios in RPG Maker MZ projects. Specify theme, style, and length to generate story content, characters, and game events directly into your project directory.

Instructions

Generate and immediately implement a complete RPG scenario (all-in-one)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
api_keyNoGemini API key (optional)
lengthYesLength of the game scenario
project_pathYesPath to the RPG Maker MZ project directory
styleYesStyle or tone
themeYesTheme or genre of the game
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It states the tool performs both generation and implementation, implying mutation/write operations, but doesn't describe what 'implement' entails (e.g., file modifications, database updates), potential side effects (e.g., overwriting existing data), permissions needed, or error handling. For a tool with significant behavioral impact and zero annotation coverage, this is a substantial gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence that front-loads the core functionality ('Generate and immediately implement a complete RPG scenario') and adds clarifying context ('all-in-one'). There's no wasted verbiage, and it directly addresses the tool's purpose without redundancy. However, it could be slightly more structured by explicitly separating generation and implementation aspects.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (combining generation and implementation), lack of annotations, and no output schema, the description is incomplete. It doesn't cover behavioral traits (e.g., what 'implement' does to the project), success/failure outcomes, or how it differs from sibling tools. The agent lacks sufficient context to use this tool effectively without trial and error.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all five parameters (api_key, length, project_path, style, theme) with descriptions. The description adds no additional meaning beyond implying these parameters influence the 'complete RPG scenario', but it doesn't explain how they interact or provide usage examples. With high schema coverage, the baseline is 3, and the description doesn't compensate with extra insights.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose: 'Generate and immediately implement a complete RPG scenario (all-in-one)'. It specifies the verb ('generate and implement'), resource ('RPG scenario'), and scope ('complete', 'all-in-one'), which distinguishes it from sibling tools like 'generate_scenario' (which likely only generates) and 'implement_scenario' (which likely only implements). However, it doesn't explicitly differentiate from 'autonomous_create_game', which might have overlapping functionality.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. It doesn't mention prerequisites (e.g., needing an existing RPG Maker MZ project), compare it to sibling tools like 'generate_scenario' or 'implement_scenario', or specify scenarios where this all-in-one approach is preferred over separate generation and implementation steps. The agent must infer usage from the description alone.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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