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OpenShowreel

An open-source Model Context Protocol (MCP) server for Adobe After Effects — built so an AI assistant can drive After Effects the way a senior motion designer does: not just dropping keyframes, but applying the mechanics that make a showreel feel premium.

The goal is simple: let an agent take a brief ("animate this UI walkthrough as a 60fps showreel") and produce buttery-smooth, organically-timed motion using the same techniques pros reach for by hand.


Why this exists

Most automated AE tooling produces stiff, robotic motion — linear paths, simultaneous movement, hard fades. The difference between "a computer animated this" and "a designer animated this" comes down to a handful of repeatable mechanics. OpenShowreel encodes those mechanics as MCP tools so they can be composed programmatically.


Core After Effects mechanics the server models

1. 60 FPS + Motion Blur (the baseline for "premium")

Before anything is animated, the composition is set to 60 frames per second and motion blur is enabled. This is the single biggest lever for a "buttery smooth" look — every other technique builds on top of it.

2. Morphing shapes

Basic shape layers become expressive when you uncheck "Constrain Proportions" on the Size property. That lets the X and Y axes scale independently — e.g. a moving button can appear to physically push and stretch a background frame as it travels.

3. Expressions over manual keyframes

Instead of hand-animating physics, the server pastes bounce expressions (small code snippets) into the stopwatch of properties like Scale or Position. Physics for free, tweakable by parameter.

4. Timing offsets — the secret to organic motion

Nested elements should never move with their parent — they lag, just slightly. By appending .valueAtTime(time - 0.1) to an expression, child elements (an arrow inside a button, an icon inside a card) are mathematically forced to animate a fraction of a second behind their container. This kills the stiff, "everything moves at once" feel.

5. Simulated micro-interactions

To make a digital interface feel tactile, the server adds a quick scale-down "button press" keyframe right before a major on-screen movement begins — the same anticipation beat a real tap would produce.


Essential tools the server wraps

Parenting & the Pick Whip

Linking properties together: pick-whip an icon's Scale to its container's Scale, or parent text to a moving shape so it tracks along automatically.

Text Animators + Expression Selectors

Premium text reveals don't just fade in. A Text Animator pushes the starting Position off-screen (e.g. Y → -100) with Opacity at 0%, then an Expression Selector pulls the text into place per-word or per-character — staggered, not all at once.

Null Objects for curved paths

Straight linear motion looks unnatural, so paths are drawn with the pen tool and curved. But curve data can make an object drift when it's meant to be stationary. The fix: snap an invisible Null Object's anchor point to the shape's center, parent the shape to the Null, and animate the Null instead — clean movement, no drift.

The master "camera" finisher

The ultimate polish: create one final master Null Object, attach every otherwise-unlinked element to it, apply an expression, and add a very slight rotation (a small positive tilt followed by a negative one). Moving the whole composition together "stitches it all" into a single cinematic move.



How it works

OpenShowreel is a Node MCP server. Each tool generates a small ExtendScript snippet and runs it inside a running After Effects via macOS AppleScript (osascriptDoScript), wrapped in an undo group, with the result handed back through a temp file. No After Effects panel/extension to install — just the CLI server.

MCP client (Claude, etc.)  ──stdio──►  openshowreel server  ──osascript/DoScript──►  After Effects

Requirements

  • macOS with Adobe After Effects installed (auto-detects the newest Adobe After Effects <year> under /Applications; override with AE_APP_NAME).

  • After Effects must be running, with Preferences ▸ Scripting & Expressions ▸ "Allow Scripts to Write Files and Access Network" enabled.

  • Node.js ≥ 18.

Build & run

npm install
npm run build
npm start          # or: npm run dev   (runs from source via tsx)
npm test           # tool-builder + dry-run tests — no After Effects needed

Set OPENSHOWREEL_DRY_RUN=1 to make every tool report what it would run instead of touching After Effects — handy for testing the wiring.

Register with an MCP client

{
  "mcpServers": {
    "openshowreel": {
      "command": "node",
      "args": ["/absolute/path/to/openshowreel/dist/index.js"]
      // optional: "env": { "AE_APP_NAME": "Adobe After Effects 2025" }
    }
  }
}

Tools

Composition & inspection

Tool

What it does

ae_scene_info

Inspect comps, layers, fps, motion-blur state

ae_setup_comp

New comp at 60 fps + motion blur — the premium baseline

ae_save_project

Save / save-as the .aep

Layers

Tool

What it does

ae_create_shape

Rounded-rect / ellipse shape layer with a fill (button, frame…)

ae_create_solid

Solid-colour layer (background / colour wash)

ae_create_text

Plain text layer

ae_import_media

Import an image / video / audio file, optionally place it in a comp

ae_parent_layer

Layer-level pick-whip / parenting

ae_link_property

Pick-whip one property to another via expression

Motion mechanics

Tool

Maps to the mechanic

ae_animate_transform

Keyframe position / scale / rotation / opacity A→B with an easing preset

ae_set_easing

Re-ease existing keyframes (linear / easeIn / easeOut / easeInOut / hold)

ae_add_fade

Opacity fade-in / fade-out at the layer in/out points

ae_morph_size

Animate Size on one axis only — the "constrain proportions OFF" stretch

ae_add_bounce_expression

Paste a physics bounce/overshoot expression onto scale / position / rotation

ae_add_timing_offset

.valueAtTime(time − delay) — make a child trail its parent for organic motion

ae_add_button_press

Tactile scale-down dip just before a major move

ae_add_text_reveal

Text Animator + Expression Selector staggered reveal (per char / word / line)

ae_create_null_path

Pin a layer to an invisible Null, keyframe a curved, drift-free path

ae_add_master_camera

One master Null over everything + slight tilt expression — the cinematic stitch

Effects, masks, mattes, camera

Tool

What it does

ae_add_effect / ae_set_effect_param

Add any effect; set or keyframe any parameter

ae_add_drop_shadow / ae_add_glow / ae_add_gaussian_blur

One-call effect presets

ae_add_adjustment_layer

Full-frame adjustment layer for a global grade/treatment

ae_set_blend_mode

Layer blending modes (screen, add, multiply, …)

ae_add_mask / ae_animate_mask

Rect/ellipse masks; keyframe expansion or feather for wipes

ae_add_trim_path

Trim Paths line draw-on (adds a stroke if needed)

ae_set_track_matte

Use the layer above as an alpha/luma matte

ae_set_layer_3d

Toggle the 3D switch on a layer (or all of them)

ae_add_camera / ae_animate_camera

Add a camera; keyframe a dolly / push-in / pan

Scenes, timing, output, escape hatch

Tool

What it does

ae_create_precomp

Precompose layers into a scene

ae_add_layer_to_comp

Drop a precomp / footage item into another comp

ae_add_markers

Comp or layer markers (beat / section sync)

ae_enable_time_remap / ae_animate_time_remap

Speed ramps / freezes / reverse on footage & precomps

ae_add_device_frame

Wrap a layer in a card / browser / phone mockup

ae_render_frame / ae_render_frames

Render frame(s) to PNG and return the path(s) — the agent's review loop

ae_render_comp

Render a comp to a video file via the Render Queue

ae_save_project

Save / save-as the .aep

ae_eval

Run arbitrary ExtendScript

See docs/SHOWREEL_PLAYBOOK.md for how to sequence these into a polished reel, and examples/demo-showreel.mjs for a runnable mini-build.

Notes: ExtendScript match-names target current After Effects builds — if a tool errors on another version, ae_eval lets you patch around it (PRs welcome). Under the Advanced 3D renderer the .value getter on shape-layer spatial properties can throw, so OpenShowreel never reads it: pass from explicitly to ae_animate_transform if you need a non-default start value.


Status

🚧 Active development — the bridge and ~40 tools (composition, layers, motion mechanics, effects, masks/mattes, 3D camera, precomps, time remap, device mockups, rendering) are in place and verified live against After Effects 2026. Live behaviour depends on your After Effects version; expect to file/fix the odd match-name. The remaining gap toward fully autonomous reels is mostly direction + assets, not capability — see the playbook.

License

MIT — see LICENSE.

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Maintenance

Maintainers
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