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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
AE_APP_NAMENoOverride the auto-detected Adobe After Effects application name (e.g., 'Adobe After Effects 2025').
OPENSHOWREEL_DRY_RUNNoSet to '1' to enable dry-run mode, where tools report actions without executing them in After Effects.

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
ae_scene_infoA

Inspect the After Effects project: lists every composition with its size, frame rate, duration, motion-blur state, and layers (with parents). Use this first to see what exists.

ae_evalA

Escape hatch: run arbitrary ExtendScript inside After Effects. The code may return a value. Helpers under OSR are available (OSR.comp, OSR.layer, OSR.tprop, ...). Prefer the specific tools when one fits.

ae_setup_compB

Create a composition configured for premium motion: 60 fps and motion blur ON by default — the baseline 'buttery smooth' look. Returns the comp name.

ae_create_shapeB

Add a shape layer (rounded rectangle or ellipse) with a solid fill — e.g. a UI button or a background frame. Position is the layer's transform position; the shape geometry is drawn around it.

ae_morph_sizeA

Animate a shape's Size on one axis independently (the 'constrain proportions OFF' trick) — so a moving button can look like it physically stretches a background frame. Keyframes the layer's first rectangle/ellipse Size between two times.

ae_add_bounce_expressionA

Apply a physics 'bounce' (overshoot) expression to a property (scale, position, or rotation) instead of hand-keying springiness. Once applied, any keyframe you set on that property will overshoot and settle naturally. Based on the well-worn Dan Ebberts overshoot — robust against overflow.

ae_add_timing_offsetA

The 'organic motion' trick: make a nested element trail its parent/leader by a fraction of a second using .valueAtTime(time - delay), so things don't move in stiff unison (e.g. an arrow inside a button arrives just after the button).

ae_add_button_pressA

Add a tactile 'button press' micro-interaction: a quick scale-down dip and release just before a major on-screen movement begins. Inserts three Scale keyframes around atTime (assumes the layer rests at 100% scale).

ae_parent_layerA

Parent one layer to another (the layer-level 'pick whip'): the child then inherits the parent's transforms. Pass parent=null to unparent. Visual position is preserved.

ae_link_propertyB

Pick-whip one property to another via an expression — e.g. link an icon's Scale to its container's Scale so they always match. Defaults the target property to the same name as the source property.

ae_add_text_revealA

Word-by-word staggered text reveal — not a flat fade. A Text Animator pushes each unit off-screen (Position offset) at 0% opacity; an Expression Selector pulls one chunk into place at a time. Defaults to words; set chunkSize=2 to reveal two words at a time, or basedOn=characters for a typewriter feel.

ae_create_null_pathA

Move a layer along a (optionally curved) path the safe way: create an invisible Null whose pivot the layer is pinned to, parent the layer to the Null, and keyframe the Null's position through your points. When the Null is stationary the layer can't drift — which raw curved keyframes on the layer itself would cause. NOTE: the layer is repositioned to ride the Null, so make points[0] its desired start.

ae_add_master_cameraA

The cinematic finisher: create one master Null at the comp's centre, parent every otherwise-unparented layer to it, and add a Rotation expression with a very slight tilt (positive easing to negative) so the whole composition moves together as one — 'stitching it all'.

ae_save_projectA

Save the After Effects project (.aep). Pass a path to save-as / create the file; omit it to save in place (requires the project to already have a file).

ae_render_frameA

Render a single frame of a composition to a PNG and return its file path — use it to actually look at what you've built. Fast (no Render Queue).

ae_render_compA

Render a composition to a video file via the Render Queue. Blocking — can take a while. Returns the output path on success.

ae_create_solidB

Add a solid-colour layer — handy as a background or a colour wash. Defaults to comp size.

ae_create_textA

Add a plain text layer (no animator). For an animated reveal use ae_add_text_reveal instead.

ae_import_mediaC

Import an image / video / audio file into the project, and optionally place it in a composition.

ae_animate_transformA

Keyframe a transform property (position / scale / rotation / opacity) from one value to another between two times, with an easing preset. The general-purpose 'move this from A to B smoothly' tool. If from is omitted it defaults to a sensible rest value (position→comp centre, scale→100%, rotation→0°, opacity→0%) — pass it explicitly to start somewhere else.

ae_set_easingA

Re-ease the existing keyframes of a transform property with a preset (linear / easeIn / easeOut / easeInOut / hold). Use after manual keyframing, or to dial in the feel of an already-animated property.

ae_add_fadeC

Add an opacity fade-in and/or fade-out at the layer's in/out points, eased.

ae_add_effectA

Add an effect to a layer by name or match-name (e.g. 'Drop Shadow', 'Gaussian Blur', 'CC Light Sweep', or a match-name like 'ADBE Drop Shadow'). Returns the effect's parameter names so you know what ae_set_effect_param can target.

ae_set_effect_paramB

Set a parameter of an effect on a layer (or keyframe it at a time). Reference the effect and parameter by name or 1-based index.

ae_add_drop_shadowA

Convenience: add a soft Drop Shadow to a layer with sensible defaults (you can fine-tune via ae_set_effect_param afterwards).

ae_add_glowA

Convenience: add a Glow effect to a layer (great for UI highlights / logos). Tune further with ae_set_effect_param.

ae_add_gaussian_blurC

Convenience: add Gaussian Blur to a layer (use a small amount for depth, or keyframe it for a focus pull / transition).

ae_add_adjustment_layerA

Add a full-frame adjustment layer at the top of the stack — apply effects to it (e.g. via ae_add_effect / ae_add_glow) to grade or treat the whole comp at once.

ae_set_blend_modeC

Set a layer's blending mode (normal, multiply, screen, overlay, add, lighten, darken, soft-light, hard-light, color-dodge, color-burn, difference, luminosity).

ae_add_maskA

Add a rectangular or elliptical mask to a layer. Bounds are in the layer's own pixel space ([left, top, right, bottom]); omit them to mask the whole layer. Combine with ae_animate_mask for wipe-style reveals.

ae_animate_maskA

Keyframe a mask's expansion or feather between two values — e.g. animate expansion from a small value to large to wipe a layer on/off.

ae_add_trim_pathA

Add Trim Paths to a shape layer and (by default) animate it so the stroke draws on. Adds a stroke first if the shape has none. Best on shapes made by ae_create_shape.

ae_set_track_matteA

Use the layer directly above as a track matte for this layer (alpha or luma, normal or inverted). Pass 'none' to clear it. The matte layer should be just above the target in the layer stack.

ae_set_layer_3dA

Toggle a layer's 3D switch (or every layer in the comp). Required before a camera move affects 2D layers.

ae_add_cameraB

Add a Camera layer to the comp (becomes the active camera). Animate it with ae_animate_camera — remember 2D layers need their 3D switch on (ae_set_layer_3d) to be affected.

ae_animate_cameraA

Keyframe a camera's position and/or point of interest between two 3D points — a dolly / push-in / pan. If no camera name is given, the first camera in the comp is used.

ae_create_precompA

Precompose layers into a new composition (a 'scene') — keeps things organised and lets you apply effects/transforms to a whole group at once.

ae_add_layer_to_compB

Add an existing composition (a precomp/scene) or imported footage item into another composition as a layer.

ae_add_markersA

Add markers at the given times — on the composition timeline (for beat/section sync) or on a specific layer. Optional labels.

ae_enable_time_remapA

Enable Time Remapping on a layer whose source has a duration (footage, comp/precomp). Then keyframe it with ae_animate_time_remap for speed ramps / freeze frames.

ae_animate_time_remapA

Keyframe Time Remapping on a layer — each key maps a comp time to a source time (slow-mo, speed-up, freeze, reverse). Enables time remapping first if needed.

ae_add_device_frameA

Wrap a layer in a mockup frame — 'card' (rounded panel + shadow), 'browser' (panel + a top chrome bar with traffic-light dots), or 'phone' (tall rounded panel). The content layer is parented to the frame so they move together. Best on footage/precomp layers (a screenshot or UI scene).

ae_render_framesA

Render several frames of a composition to PNGs at once — use it to review motion across a range of times. Returns the saved file paths.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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