roblox-vfx-lab
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TDQS
Scored across 12 tools
The tools mostly target distinct stages of the VFX pipeline: node CRUD, GPU render, final bake, upload, Studio apply, Studio capture, and local viewer. The closest overlaps are vfx_render vs vfx_bake and vfx_preview vs vfx_viewer, but the descriptions make the boundaries clear.
All tool names use lower snake_case with a consistent vfx_ prefix, which makes the set readable. There are minor deviations: the shader CRUD tools use a shader_ infix while vfx_delete is generic, and vfx_viewer/vfx_guide are noun-like rather than verb-like.
Twelve tools is well within the ideal range and each one maps to a distinct step in the workflow. Nothing appears redundant or padded.
The surface covers the full node lifecycle (list/read/write/edit/delete) plus rendering, baking, uploading, applying, previewing, viewing, and guidance. A minor gap is the lack of explicit bake listing/reading tools, though bakes can be inspected through the viewer or filesystem.