tripo_rig
Auto-rig 3D models by running a free pre-rig check, then binding humanoid skeletons (Mixamo, UE5, Unity, ActorCore, VRM) or the precheck-recommended rig type.
Instructions
自动骨骼绑定:先跑 operation/pre_rig_check(免费,对应官方 animate_prerigcheck),再调 operation/rigging_model。人形可选骨骼规范(Mixamo / UE5 / Unity / ActorCore / VRM);非人形按预检给出的 rig_type 绑。模型面数需 ≤10 万,否则先 tripo_remesh。
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"project_id": "<project_id>"
},
"name": "tripo_rig"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| spec | No | 人形(biped)骨骼规范,默认 mixamo;unreal = UE5 Mannequin | |
| force | No | 预检说不可绑时仍然尝试(界面上的“仍然尝试”),默认 false | |
| rig_type | No | 骨骼类型,默认取预检结果 | |
| check_only | No | 只做预检(是否可绑、推荐 rig_type),不扣积分;默认 false | |
| project_id | Yes | ||
| wait_seconds | No | 默认 480 秒 | |
| model_version | No | 绑定模型版本,默认 v3.0-20260909(界面所用) |