tripo_animate
Applies animation to a rigged 3D model using a built-in preset, an existing motion asset, or a text prompt, then prepares an animated result for download.
Instructions
给已绑定的模型套动画(operation/retarget_model)。三选一:preset 用内置动作(不生成新动作);motion_asset_id 复用已生成的动作;prompt 先用 motion/generate 文字生成动作(仅人形)。可选值用 tripo_list_motions 查。模型必须先 tripo_rig;取结果用 tripo_download 加 animated:true。
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"project_id": "<project_id>"
},
"name": "tripo_animate"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| preset | No | 内置动作名,如 walk / run / idle / dance_01;也可写全名 preset:biped:walk | |
| prompt | No | 文字生成动作,例如 walk forward slowly | |
| rig_type | No | 骨骼类型,默认取项目绑定时的类型 | |
| project_id | Yes | ||
| wait_seconds | No | 默认 480 秒 | |
| motion_asset_id | No | 复用已生成的动作资产 | |
| duration_seconds | No | 文字生成时的时长(秒),默认 5 |