tripo_import
Imports local GLB, FBX, OBJ, or STL models (up to 150MB) into Studio as a project so you can texture, remesh, rig, or animate them.
Instructions
把本地模型(GLB / FBX / OBJ / STL,≤150MB)导入 Studio 变成一个项目(对应官方 import_model),之后可以对它用 tripo_texture / tripo_remesh / tripo_rig / tripo_animate 等。内部接口 operation/import_user_model。
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"model_path": "<model_path>"
},
"name": "tripo_import"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | 项目名,默认文件名 | |
| model_path | Yes | 本地模型文件 | |
| wait_seconds | No | 默认 480 秒 | |
| use_original_uv | No | 保留原有 UV,默认 true | |
| transform_matrix | No | 4×4 变换矩阵(16 个数,列主序),默认单位矩阵;用来把模型转到正面朝前 |